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Use your power network to power your equipment grid. Now (hopefully) fixed for Jetpack!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
Add solid and liquid resin to the game so we have a way of despite all the choped tree at the beginning of the game. Also, it's possible with this mod to grow your own trees in greenhouses (mod settings) and aim for an automated solid biofuel production ! Have fun and don't hesitate to give feedback !
Mods introducing new content into the game.
Rework of fuel values in order to keep them constant between recipes. It is made with the assumption that recipes converting between fuels do not add energy into the material and that chemical processes (that is oil cracking and coal liquefaction) comes with an energy loss of 20%. Other recipes, such as rocket and nuclear fuel maintain the input energy amount. Beside these it treates solid fuel made from light oil as 100% correct, and derives other recipes from that.
Small changes concerning balance, gameplay, or graphics.
Overhauls the power network to use the game's built-in fluid system in an attempt to make electricity more realistic. Adds working transformers for high power transmission, and creates various new and interesting power distribution challenges. Similar to the mods Flow Network and High Voltage, but significantly different by being the first mod that uses no on-tick power calculations. This means the UPS impact should be minimal for non-gigantic bases.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds windmills for power. For best results keep spread and near water if possible
Mods introducing new content into the game.
This mod adds high-discharge accumulators for decoupling power networks.
Mods introducing new content into the game.
Adds heating tower into space exploration.
Mods introducing new content into the game.
Work in Progress! This Mod adds more Solar Panel and Accumulator's
Mods introducing new content into the game.
Adds an upgraded version of the accumulator that can store 10 times as much energy.
Mods introducing new content into the game.
Extends Space Age with new planets, advanced technologies, and harder enemies, enhancing progression, exploration, and challenge across the whole Space Age.
Mods introducing new content into the game.
Mods introducing new content into the game.
Модпак Global Planets Modpack который включает в себя моды на новые планеты, оружие и технологии, а так же изменяет расположение планет в галактике. Модпак находится еще в Бета версии. Но надеюсь что вам понравится. The Global Planets Modpack, which includes mods for new planets, weapons and technologies, as well as changes the location of planets in the galaxy. The modpack is still in Beta. But I hope you enjoy it.
Collections of mods with tweaks to make them work together.
That one wind turbine mod that new people keep taking over. Guess it's my turn. 3 seriously overpowered wind turbines. Fun for the whole family.
Mods introducing new content into the game.
Gives antimatter reactors from Space Exploration the ability to use liquid antimatter
Mods introducing new content into the game.
Mod pack based on Industrial Revolution 3 with the addition of several additional mods.
Collections of mods with tweaks to make them work together.
This mod adds a lot of new items, including (but not limited to) mining drills, solar panels, crates, long-handed inserters and ore & metal compression.
Mods introducing new content into the game.
Mods introducing new content into the game.