Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Removes the AAI iron electric pole from the game to encourage the use of the other poles instead.
Small changes concerning balance, gameplay, or graphics.
A modpack that contains various mods to make Factorio better! It was made to be change very little to gameplay, mostly containing QQL features and tweaks, so You guys don't have to choose from so many amazing mods. There are 2 versions of this modpack.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Boosts throughput for turbines and heat exchangers (regular or bob's) to align with nuclear generators at a 1:1:4 (for 3 neighbor) or 1:1:3 (for 2 neighbor) ratios (reactor : heat exchanger : turbine). This allows for UPS friendly nuclear power setups even in megabases (100+ nuclear reactors).
Mods introducing new content into the game.
Progress through 6 ages of technology, starting with steam and tame exotic matter in the end. Adds various game mechanics, a variety of new resources and big machines.
Large total conversion mods.
Mods introducing new content into the game.
A mod that disconnects all wires from newly built entities. See how far you get without wires!
Mods introducing new content into the game.
Mix fuels together to get standardized fuel. Optionally, for more efficiency. Now with recipe compatibility for pyanodons. icons created by Freepik - Flaticon
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This modification aims to enhance the power output of a nuclear reactor through the utilization of a heater and turbine. However, it is currently in the early stages of development. Changelog: 0.1.1 - Extended Summary, new thumbnail 0.1.0 - Init
Mods introducing new content into the game.
A simple factorio mod inspired by SpaceBlock. Contains void resources duplication recipes, linked chests, low-tier power generator and a little piece of magic. Rich items descriptions in EN and RU
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a version of Space Exploration's electric boiler that uses tertiary power priority, for use in steam batteries.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Changes k2-wind-turbine stand-alone mod from mad_engineer, so that surface wind speed affects the animation and power generation of the turbine. Only usefull if you have other mods that changes surface wind speed. All credits go to original Krastorio2 mod developers and maintainers: raiguard, Krastor and Linver.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Fork of Thermal Solar Power by MarximusMaximus. Adds missing shadows to thermal solar panels. This mod will be removed if merged into the original version.
Mods introducing new content into the game.
fork of powered area. increases supply & wire distance of all electric poles. adds support for krastorio and upl. also increases supply & wire distance for small poles.
Small changes concerning balance, gameplay, or graphics.