Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Makes green/red wire use tinned copper wire instead of insulated wire. Compatibility for mods that work best with pre-rubber circuit networks.
Collection de livres de Blueprint. a extraire soit même depuis votre dossier /factorio/mod/
Collections of mods with tweaks to make them work together.
Stacking for PollutionSolutions (some items are missing)
Collections of mods with tweaks to make them work together.
Just a slightly modified version of https://mods.factorio.com/mod/PollutionSolutions that doesn't require killing Biters.
Collections of mods with tweaks to make them work together.
Balances vanilla vehicles and truck mods to create an interesting vehicle progression through the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Simplifies the Modules to be less annoying and easier to manage, removes the previous tier requirement and re-works the Circuit Board requirements slightly.
Rebalances trains to be heavier, stronger, use more fuel, and increases wagon capacity
Mods introducing new content into the game.
Change your ores for another with a small loss. Vanilla Copper to Iron, 5Dimm Ores, Angelsrefining, and Bobs Ores Support. Edited and improved by MrWill
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
You can get more petroleum gas. You can set how many more petroleum gas you get from refinerys and chemical plants. Default +10%. You can set to get less Petroleum Gas too.
Mods introducing new content into the game.
Increasing the efficiency of creating steel, by adding extra steps.
Small changes concerning balance, gameplay, or graphics.
Makes many small changes to vanilla machines and inserters to allow for a more optimised end game
Mods introducing new content into the game.
Minigun go BRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR
Small changes concerning balance, gameplay, or graphics.
The TAC lets you control trains behaviours, based on incoming signals
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.