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PyPH recently changed ground boring recipes to use drilling fluid instead of lubricant. This mod reverts it back to lubricant for those who'd rather not set up drilling fluid production just to do ground boring of basic ores.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod disables resource selection for iron, copper, stone and coal, for use in danger ores.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
When you wake up, you find yourself on a tiny desert island on this unknown planet. This module needs to be used with the omni module. You need to use the surrounding seawater as a raw material to turn this island into a planetary factory.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This is a tweaked release of sensenmann's Alien Loot Economy; all credits are awarded to sensenmann. **I highly suggest you install the original mod instead**, since this was uploaded to distribute the tweaks to my friends for multiplayer. Link to the original is in the incompatible dependencies below.
Mods introducing new content into the game.
0.0.9 版本较为完善了,有建议请到模组页面留言。 汉化了【Mobile Factory 移动工厂】大型MOD,第一次汉化,尽量做好。 描述不准确的地方会慢慢修正的。 这个MOD允许你制造坦克作为移动工厂,在坦克内部的空间里面可以运用新的科技物品交互存储物品或流体,制造新的装备。 适合想把家背在身上到处探险的人。
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Collections of mods with tweaks to make them work together.
The rails are always destroyed by bugs.This mod can make your rail,trains,train-stop,rail-signal,rail-chain-signal nearly invincible.
Mods introducing new content into the game.
This mod will save the game automatically when you have left combat for a number of seconds you can specify in the options
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a small (1x1) assembling machine variant to craft items with one ingredient.
Mods introducing new content into the game.
Inspired by (and with the permission of) Caledorn, our Tentacle Lord, this mod replaces the normal 'console message' game sound with Caledorn's improved version from a hilarious collaboration with KatherineOfSky (see related link).
Small changes concerning balance, gameplay, or graphics.
Convenience mod to allow you to add a trainstop to a train schedule using copy and paste. Adds a condition depending on trainstop name for Wait-Until-Full, Wait-Until-Empty or a default catchall of Wait-Until-Inactivity.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Bigger Power Armor mk2 grid, bigger Spidertron grid, long reach, better radars, bigger inventory size, cheaper landfill, waterfill
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.