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Adds structures to dispose of unwanted items and fluids. This edition changes power consumption of these machines in such a way that its NOT ALWAYS go-to way of dealing with byproducts. also changes graphics and adds minor tweaks.
Mods introducing new content into the game.
Test only - Tortellini Edit...The spidertron is just a minor addition or so they said ... boy, were they wrong. Nearly unkillable, fast as hell and at least twice as deadly ... all hail mega-spidertron! (spidertron-on-ground-zero is just for the epic effect, it will get killed by a nuke)
Mods introducing new content into the game.
Adds an infinite technology to increase research speed
Mods introducing new content into the game.
Credit to flart for the original version, this version was modified to add coordinates and distance from set point display, for the True Nukes mod (to make sure the base is safe from a nuke's blast radius). Adds a movement speed to Stats GUI. Uses coordinates, therefore supports any movement of a player: power suit, vehicles, tiles bonus, on belts, mods, etc. Optionally shows max speed, and amount of energy in the inventory for Jetpack mod.
Mods introducing new content into the game.
Mods introducing new content into the game.
Collect bioslush from dead natives, turn it into biomass and grow friendly nests for your base.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod adds redstone, a new resource that can be used to transfer and produce a lot of energy from raw resources. Loosely based on the redstone flux system in the minecraft thermal expansion mod.
Mods introducing new content into the game.
Processing wood to bioflux, ethanol for a new fuel or viscose for plastics.
Mods introducing new content into the game.
Fork form @trad_emark/faster-start.Krastorio2快速开局,满配置MK4装甲,开局机器人5色箱
Mods introducing new content into the game.
early logistic-chest-requester ---------------- zeitige Logistik-Requester-Kiste
Mods introducing new content into the game.
This mod enables science packs to drop from enemy units and structures upon death, based on configurable probabilities. It supports all science packs from the base game and the Space Age expansion. Drops are tailored to each planet, allowing for thematic progression across Nauvis, Vulcanus, Fulgora, Aquilo, and Gleba. Features: - Science packs drop from biters, spawners, and turrets. - Drop rates configurable via mod settings. - Each planet has its own unique science packs and optional...
Mods introducing new content into the game.
Mods introducing new content into the game.
Advanced nuclear enrichment facility with risk management system. Features nuclear accidents, radioactive waste processing, and safety modules. Master nuclear energy through strategic risk management and technological progression.
Mods introducing new content into the game.
When you need to call down the thunder to deal with those pesky biters, launch a rocket with an ion cannon into orbit and show the bugs who's boss.
Mods introducing new content into the game.
Use a quantum hammer to smash atomic nuclei into their component particals then reform into useful resources.
Mods introducing new content into the game.
This mods adds 3 new tiers of underground Space Pipe made specifically for Space Exploration. First tier is unlocked after Biological science 2 and Material Science 2
Mods introducing new content into the game.
Adds Liquid Nuclear Rocket Fuel to Space Exploration. **IMPORTANT:** This mod requires manual editing of Space Exploration's `spaceship.lua` file to work properly. Without these modifications, nuclear fuel will NOT work. See the full installation instructions in the online mod portal for detailed step-by-step guidance (3 simple code changes).
Mods introducing new content into the game.
Demolishers drop scales, used to craft big miners. Combine with a demolisher breeding mod and start farming demolishers.
Mods introducing new content into the game.
Mods introducing new content into the game.