Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
A motorbike based on the Tron light cycle. Optional HP, Turning style, Turning speed (Low suits Tank style turning),
Mods introducing new content into the game.
No ore patches, expand from a small island. Also install the 'Sea Block Pack' mod for a complete modpack
Mod pack based on Space Exploration and Krastorio 2 with the addition of several additional mods.
Collections of mods with tweaks to make them work together.
ΠΠΎΠΏΠΎΠ»Π½Π΅Π½ΠΈΠ΅ ΠΊ ΡΠ°ΡΡΠΈ AllRussianTranslateMods/nΠΡΠ±ΠΈΡΠ΅Π»ΡΡΠΊΠΈΠΉ ΠΏΠ΅ΡΠ΅Π²ΠΎΠ΄ ΠΌΠΎΠ΄ΠΎΠ² Π½Π° ΡΡΡΡΠΊΠΈΠΉ ΡΠ·ΡΠΊ/nΠ Π΅ΠΊΠΎΠΌΠ΅Π½Π΄ΡΠ΅ΡΡΡ Ρ ΠΈΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°Π½ΠΈΠ΅ΠΌ ΠΠΎΠ± ΠΌΠΎΠ΄ΠΈΡΠΈΠΊΠ°ΡΠΈΠΉ
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A collection of alien mods to add in more variety and greatly increase the difficulty.
Collections of mods with tweaks to make them work together.
ΠΡΠ±ΠΈΡΠ΅Π»ΡΡΠΊΠΈΠΉ ΠΏΠ΅ΡΠ΅Π²ΠΎΠ΄ ΠΌΠΎΠ΄ΠΎΠ² Π½Π° ΡΡΡΡΠΊΠΈΠΉ ΡΠ·ΡΠΊ
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod revisits the early game of Factorio and pushes the electrification a bit further back by extending the Burner-Stage and inserting a new stage: Steam-Stage (buildings will be powered by steam). 'Love and fame for the burner inserter!' The production lines of this mod focus on fuel production, but it also comes with a few new intermediates and a new science package. It does not change the standard Techtree too much, the majority of the related tech for this mod comes before the vanilla techtree even begins. The vanilla techtree and most of the other mods content are locked behind a new technology called 'Electrification' which can be called the goal of this modification.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Build a miniaturization laser assembly to miniaturize existing equiptment, as well as introduction of a new weapon, bugzapper with three times the range of a personal laser and massive damage.
Mods introducing new content into the game.
Add and change technologies... This mod activates all the ModPack : - Ritn Lumberjack (+ Bio Industries) - RitnMiner - RitnGlass - RitnSmith - RitnElectronic - RitnMechanic - RitnPurple - Circuit Controlled Silo
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Simply Infinite Resources. Works with all modded resources. UPS optimized for megabases.
Allowing access to logistics system earlier in Industrial Revolution 3
Small changes concerning balance, gameplay, or graphics.
[WIP] Adds ultimate high speed weapon exists in Factorio. It can fire common magazines at an extreme rate of fire and range. Range of fire 27 points and base rate of fire is 30. For Alien extermination, which already reached 90% of evolution. You need to research Utility science pack and Military 4 to build it. Supported languages: - Russian - German - English
Mods introducing new content into the game.
Mods introducing new content into the game.
When you mouseover an entity and it is flagged for deconstruction, you instantly mine it. (Somewhat cheaty, but does not compare to end game bots)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Meant to be installed instead of the original mod by SacredAnarchy when playing K2+SE
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Based on a post from Reddit, where it was conclusively determined that Underground Belts sound much cuter when referred to as Underneathies.
Small changes concerning balance, gameplay, or graphics.