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Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This mod lets you autorun, autowalk, automove, whatever we call it. Let your fingers rest, avoid RSI!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Marks entities that spawn on resouces for deconstruction.
Mods introducing new content into the game.
Are you tired of only getting dirty water from actually creating purified ore? Now create it with just rocks and water! Requires 248k mod.
Small changes concerning balance, gameplay, or graphics.
The earth under trafficked areas will wear down, creating natural paths wherever you walk or drive Cars (automobiles and tanks). These paths are temporary and will eventually regenerate. The "decay" of the soil is a function of the speed and weight of your vehicle.
Small changes concerning balance, gameplay, or graphics.
Adds electric wagon with roboport and logistic wagon. With ElectricTrain and SpaceExploration support If you have ElectricTrains mod, then you need to put a base station from this mod and just use the wagon If there is no ElectricTrains mod, you need to put any fuel for the train in the wagon For the glory of pollution, of course!
Mods introducing new content into the game.
Adds 50-59 instrumental tracks for your listening pleasure. Many thanks to Trent Reznor for releasing all his music as creative commons in multi-tracks and allowing the creation of this
Small changes concerning balance, gameplay, or graphics.
Allowing access to logistics system earlier in Industrial Revolution 3
Small changes concerning balance, gameplay, or graphics.
Adds three new barrel items to incrementally increase fluid storage and shipping via warehouse, trains, trucks, and robots.
Mods introducing new content into the game.
Adds an Air Purifier building that transforms pollution into dirty water.
Mods introducing new content into the game.
I got obsessed with the original main menu music and felt sad that it didn't play while in game. In order to feel happy again I made this mod. It only adds the main menu music to the list of tracks that play in game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Fixed version of better bots for 1.1, find original: https://mods.factorio.com/mod/BetterBots/discussion/5fcbab5123a3f47151037856
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Reworked version of the 'Alien Loot Economy' mod, using new textures, icons and rebalanced items, and updated for v1.1 by ptx0.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Overrides stacksize of stacked items for Deadlock's Stacking Beltboxes.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.