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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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A vanilla friendly mod that adds infinite battery tech with the same scaling as worker robot speed!
Mods introducing new content into the game.
Increases the range of turrets so that perimeter defenses are easier. [[reupload]]
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Upgrade your Discharge Defense equipment with an Automatic Activation System
Mods introducing new content into the game.
This mod adds 4 tiers of even longer inserters and 5 tiers of reversed longer inserters. Perfect for adding fuel for 3x3 to 9x9 nuclear power plants.
Mods introducing new content into the game.
Rename quality levels by typing in your own quality names in the mod settings.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
This mod doubles the range of the headlights on the car. Should be compatible with most car mods. Inspired by Car Light Fix 0.0.2 by Grootie
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Science pack recipies now really require the full usage of the bobs and angel mods. All relevant bob angel items/liquids/gases are now part of the science pack recipies.
Small changes concerning balance, gameplay, or graphics.
Inter-platform logistics with belts. Instead of teleporting items between platforms, platforms must be docked and items moved through belts. Can be used standalone or as part of the TFMG overhaul.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This is a graphics only mod. Adds HR graphics to the 'New Gear Girl Character' mod.
Small changes concerning balance, gameplay, or graphics.
Add tier 2 gun turret + research. Stack size and range configurable. Vanilla friendly.
Mods introducing new content into the game.
Uses the fluids from 'Pressurized fluids' and creates barrels recipes for them.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A space age extension mod, right after promethium science. This adds a whole new tier of science, focused on matter/reality manipulation. This features late game challenges where your interplanetary logistics skills will be tested, featuring challenges from all planets. Your reward? Master the art of quality products with a final quality tier, and boost your science production with a favorable alternative to quality cycling
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
German Locale for Space Exploration mod. As long as Earendel doesn't implement it, this mod will stay up. If they want it to be taken down, I'm doing it.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.