Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
The graphical companion to Uncontrolled Chaos. Contains reskins of included structures and entities, along with suggested graphical changes in the form of optional mods.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
This is a version of Martincitopants' Space Modpack created by Mr Fibbles with some included QoL mods that we enjoy
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
Euclides' Eyecandy Modpack. A simple—Yet Heavy—Eyecandy, QoL Modpack. Requires 8GB VRAM to run comfortably. All required mods are Cosmetic (Or changes visuals) + Alien Biomes. All Optional mods are small Quality of Life mods that add controls, mechanics or tools. I recommend adding all optionals except FNEI [Recipe Book is much better]. Choose either Playtime [Active by default] or Playtime+ [optional] base on looks. Same with using GUI Unifyer.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
Wildfires, bots crashing and breaking down, oil refineries exploding, and trees on fire. I mentioned the wildfires, right?
Collections of mods with tweaks to make them work together.
Rebuild of the 0.14 modpack by pandemoneus, repicked by azakir along with some additions
Collections of mods with tweaks to make them work together.
A personal set of tweaks to existing mods. See changelog and/or mod page for details.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
Just a modpack containing all the Yuoki mods to make turning them on easier.
Collections of mods with tweaks to make them work together.
KRMs are modpacks for my private server, with potential tweaks and bug fixes. Yet another Bob & Angel modpack.
Collections of mods with tweaks to make them work together.
Crashing into a vivid world,Facing the puzzle nature has given,Overcome them and remove these noise from mechanical harmony.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
ModPack with the mods I generally use. Generally Utility and ease of life, with a bunch of content mods
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
A collection of mods for media use, such as taking screenshots to brag about your base, hourly autosaves for a timelapse, or a train screensaver.
Collections of mods with tweaks to make them work together.
A collection of mods that prove that humans can achieve anything, which includes creating questionable and/or possibly pointless mods for a game.
Collections of mods with tweaks to make them work together.