Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Have you ever had way too much uranium in endgame? Felt like there was no outlet, no sink for this glowing green material? And did you also feel like it would be nice if your couple hundred trains were moving just a tad faster? Worry not, for a solution has arrived! Using this mod you can waste an incredible amount of enriched uranium to enhance nuclear fuel further. This new fuel will be just slightly better than regular nuclear fuel (not balance breaking). Featuring MSPaint graphics...
Mods introducing new content into the game.
Mods introducing new content into the game.
Adjusts the technology requirements for Rail Technologies to allow for the Pyanodon Alien Life extended slower access to logistic science packs
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
[Sound and bad words warning] The robots make different noises now. Code copied by hand from 321freddy's mod Bot Buzz, so if that has problems, so will this one. First mod. The bots now are equally likely to say any sound included in the file.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Increases the locomotive power, top speed, increases for the cargo wagon & the fluid wagon capacity
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds productivity as an allowed effect for the angels buildings that initially do not allow it
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Based on a the typo by VGG during Evilrais stream. Further Additions by BigMonD's stream community
Small changes concerning balance, gameplay, or graphics.
Instead of 85~115, 185~215, 285~315. Coolant tower recipes now accept all temperature range: 25~150, 150~250, 250~infinity. Good to combat bugs that affect coolant temperatures.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Large total conversion mods.
ideal mod that lets you store intermediates in a compact fashion, requires Simple Compress due to the stack configuration. send your own mods' internal name and i will attempt to add yours.
Mods introducing new content into the game.