Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Small changes concerning balance, gameplay, or graphics.
Adjusts the crating machine recipes to match Bob's Mods recipes, and adds higher tier crating machines. Requires Deadlock's Crating and Stacking for Bob's and Angel's mods.
Mods introducing new content into the game.
Allows you to disconnect your Spidertron remote.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds a new technology for a cheaper Coppercable and one for Gears.
Mods introducing new content into the game.
Added fusion catalyst (from bob's mods) w/ apm nuclear mod (added lost fusion catalyst receipt)
Mods introducing new content into the game.
Adds ability to pack Bob's Electronics components for more realistic and convenient distribution.
Mods introducing new content into the game.
Mods introducing new content into the game.
Makes the progression of production and high tech science packs more separate by adding two new ores, one being necessary for each science pack. Adds lots of new stuff to make with these new resources that you will need to build the rocket.
Large total conversion mods.
Large total conversion mods.
Changelings to petroleum handling and connected producation-lines like plastic, sulfur and rocket-fuel. Vanilla-Friendly. A liquid-fuel burning entity is now included! Rough compatibility with Industrial Revolution (WIP).
Large total conversion mods.
A mod that adds light to the cornors of common buildings at night to stop you from driving into them
Small changes concerning balance, gameplay, or graphics.
Lamps, embedded into the floor (without glitches on cost of some performance)
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Updates the stacked icons using the new vanilla icons as a base. Powered by Billbo's icon generation lua script.
Small changes concerning balance, gameplay, or graphics.
Allow to build walls, belts and pipes with 1 click. - Press Control+R over a entity do you want to build - Check size with + and - - Click on the end of the line - Finish it with Control+R again.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Ore patches aren't always in the right place. Now you can move them out of the way with precision.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a van that looks like the Volkswagen Transporter. Choose between different styles like Ice Cream van, Electric van or Cargo van.
Mods introducing new content into the game.