Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
主要以整合模组后将多余的配方、无效的配方隐藏,并且修改配方内容将其合理化。 目前支持:天使系列模组、Bob's系列模组、Yuoki工业模组
Oh, you'd be surprised at the things you can learn while you're doing alterations.
Mods introducing new content into the game.
This mod adds electric trains which require power delivered by overhead lines. (Modified version of Realistic Electric Trains by J_Aetherwing)
Mods introducing new content into the game.
Logs all currently active mods at the start of the boot proccess. Useful for efficient bug reports without having to mess with modlist.json.
Adds more tiers of the default modules, in addition to adding a new lategame type of all-rounder module. They start getting expensive very rapidly. This is meant for the late-game.
Mods introducing new content into the game.
Attempts to name newly-placed train stops based on nearby features.
Mods introducing new content into the game.
Dig canals to extend or connect bodies of water. - Adds waterfill and swimming - Biters, players, and vehicles are slowed down in water
Mods introducing new content into the game.
All intermediaries items are the remains of an ancient alien civilization, which was extinguished from the planet billions of years ago. They are buried and scattered across the map. Now with all fluids too. Now RSO Compatible
Mods introducing new content into the game.
Bob's radars and big poles can now affect by Big Brothers research. Energy values have been rescaled to account for the new changes as well. Credit to Afforess
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
This mod allows you to turn off the screen burn effect caused by Atomic Rockets, or change the range that its visible from.
You can do all fluids in a Assembling Machine. Works with any modded fluids.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Use explosives in your miners to mine ore faster! Adds explosive-fueled miner.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
No Fluid handling in Vanilla Game. Every fluid are items, except some Water uses.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.