Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Crush and enrich raw ores to improve yields. Further improve enrichment with oil. Balanced. Recipes unlock at Automation and Oil Processing.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod will allow consumption of resources at a faster pace to enable games which require a lot of resources like say 1000x tech cost.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds 4 additional researches for logistic slots. Based on Tyrindors work.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod removes Express Belts from the crafting recipes of the last 3 stages of Belts.
Mods introducing new content into the game.
For creating creating beatiful, colored fluids that serve no purpose other than to look good.
Small changes concerning balance, gameplay, or graphics.
Start with modular armor, personal roboport, construction robots, portable solar panels, and a battery.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Disables running sound for all belts, including modded ones. For those who get annoyed with that squeaking noise chasing you all over the base.
Small changes concerning balance, gameplay, or graphics.
Adjusts science pack counts depending on the focus of the technology. Does not change all science costs, only select ones.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Originally by Zillo7 fixed by SAH4001, fixed again by Oktabyte. Adds Tiberium - Harvest it to convert it to other ores.
Mods introducing new content into the game.
Various Balancing Changes to roboport range, robot energy consumption, inventory size, and radar range and speed.