Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod revisits the early game of Factorio and pushes the electrification a bit further back by extending the Burner-Stage and inserting a new stage: Steam-Stage (buildings will be powered by steam). The production lines of this mod focus on fuel production, but it also comes with a few new intermediates and a new science package. It does not change the standard Techtree too much, the majority of the related tech for this mod comes before the vanilla techtree even begins. The vanilla techtree and most of the other mods content are locked behind a new technology called "Electrification" which can be called the goal of this modification.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
makes rare metals rare, and modifies core processing cost based on result count
Mods introducing new content into the game.
Early game deforestation. Burn those trees with the use of our patented leading-edge Flint and Steelâ„¢ technology.
Mods introducing new content into the game.
Adds futuristic trains desinged for original game. These trains are faster and have more capacity, but are more expensve to build
Mods introducing new content into the game.
1 Coal to 50 coals. 1 Coal to 50 raw woods. 1 Coal to 50 iron-ore. 1 Coal to 50 copper-ore. 1 Coal to 50 uranium-ore. 1 Coal to 50 stones. 1 Coal to 2000 crude-oil. 1 Coal to 5000 water
Mods introducing new content into the game.
Mods introducing new content into the game.
Simple solar panel equipment with 2x power (Research cost: 500x RGBY, Crafting cost: 5x MK1, 15 processing units)
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Brand-new lava biome! Adds the Magma/Lava planet to Warptorio. Contains an internal copy of "Various Tiles Mod" v0.14.0 but updated to latest factorio, plus a special lava resource. *Work In Progress*
Mods introducing new content into the game.
Mod used to help me learn how to mod. Adds a series of somewhat random things.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds Liquid Ore Conversion recipes for various Space Exploration raw materials: beryllium ore, holmium ore, iridium ore, naquium ore, cryonite, vulcanite, vitamelange and water ice.
Mods introducing new content into the game.
Run electric trains using battery packs that can be removed and recharged.
Mods introducing new content into the game.