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A potent ore teeming with useful resources - Ported to Krastorio 2 from Krastorio Legacy.
Mods introducing new content into the game.
Version 26.12.2017. Remake of Stx3's Hardcorio:SC2. Hardcorio:SC2 turns Factorio into a hardcore survival game, by completely replacing the enemies, combat mechanics and added life support requirements.
Large total conversion mods.
A customizable rework of the Gleba experience to make the planet more rewarding, interesting, and balanced.
Large total conversion mods.
Adds controls and behavior to make manual-automatic train mode switching easier
Mods introducing new content into the game.
Updated by Atlas. Adds recipes for condensing petroleum gas to light oil and light oil to heavy oil.
Mods introducing new content into the game.
“Perpetual machines” are hypothetical machines that can operate without external energy sources (e.g., fuel and power). This mod allows you to create equivalent perpetual machines at a cost, by installing an expensive but infinite energy source on burner machines. (Locale: English, Deutsch, 正體中文, Português Brasileiro, Русский)
Mods introducing new content into the game.
It's Back! An attempt to recover most Picker Extended functionality. Includes Planner Menu, Planner Zapper, Held Item Count, Belt Reverser, Auto Ghost Reviver, Auto Inventory Sort, Player Searchlight, Quality Item Scrolling, and more!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows you to configure how many rockets fit underground.
Small changes concerning balance, gameplay, or graphics.
Tired of accidentally replacing underground-belts and splitters with transport-belts? Then this small mod is for you. When activated they can't fast-replace each other anymore. For a safer bus building. For Vanilla and for Bob's basic, green and purple belt stuff.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Pumped storage reservoir is a reservoir built to store water for pumped storage power station.
Mods introducing new content into the game.
Credit goes to MaxelDel for making the original. I only tweaked numbers for FASTAH SPEEDSSSSS!!! Adds advanced and combined Versions of Modules and 9 new Beacons. Reduces the Price of all Modules, makes Efficency Modules cheaper than other Modules. Adds Pollution Reduction to Efficency Modules. Added Modules: Pure Speed and Pure Productivity ranging from MK1-MK6. Added Beacons: Efficency Beacon, Speed Beacon and Productivity Beacon ranging from MK1-MK3. After the Game has finished you can...
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
By default you have a stacksize of 100 per landfill. You now have stack size of 500 per landfill.
Small changes concerning balance, gameplay, or graphics.
Quantum speed, furnace, smelt, quantum energy requirements. 2 Tiers 9x9 furnaces.
Mods introducing new content into the game.
Using a selection tool allow Admin's to delete chunks. By default if player entities found in a chunk the chunk will not be deleted. This can be forced by holding the SHIFT key while selecting an area. In all cases you will not be able to delete a chunk if a player is present.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod allows you to set a fix value for the costs of infinite research technologies instead of the increasing vanilla prices.
Small changes concerning balance, gameplay, or graphics.
No Productivity Module Restrictions here. The Assembling Machines, Chemical Plants and Oil Refinery has more Slots for Modules if you want.
Mods introducing new content into the game.
Makes item stack sizes bigger. based on mod Bigger Stack Sizes by Suprnova74.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Agricultural science now requires 40 nutrients to craft in addition to its other ingredients. This makes it slightly trickier to craft them fresh. This was the behavior of agricultural science packs in the Space Age prerelease beta.
Small changes concerning balance, gameplay, or graphics.