Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Adds train scanners and train schedulers to schedule trains automaticly via circuit network.
Mods introducing new content into the game.
Mods introducing new content into the game.
Call a train. Spiders come when called, why shouldn't trains do the same? Personal shuttle, build train, artillery or any train you need right in front of you.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a command to decouple wagons from a group of locomotives.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a hotkey to send the trains to their next station in its schedule. It will prioritize the train that is under the cursor and then the train the player is riding.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
This mod disables the pump arm graphic, and increases pump-fluid wagon alignment tolerance.
Mods introducing new content into the game.
Send trains to stations receiving signals that match the train's cargo, or use signals to send a train to pickup cargo. Includes an option to automatically add refuelling stops to train schedules.
Mods introducing new content into the game.
Hello, I am a Czech YouTuber, and this modpack was created for my series about the game Factorio. The entire modpack has been adjusted for the needs of our challenge, where I try to break the limits of technology (such as how many bottles can be used for technology, etc.). Keep in mind that many mods add a lot of advantages compared to the normal game. This is for the purpose of the series, not to make the game easier. You can find more information on the mod page.
Collections of mods with tweaks to make them work together.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a train car that carrys Vehicles, such as the car, tank and modded vehicles
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Large total conversion mods.
Simple mod which allows you change various train pathfinder penalties for various conditions. Check MOD SETTINGS for setting the penalty values
Mods introducing new content into the game.
Set a trains colour when it stops at a station using R, G and B signals
Mods introducing new content into the game.
Just a modpack containing all Madclowns mods, and bobs and angels to make turning them on easier.
Collections of mods with tweaks to make them work together.
alpha-stage mod! Many features are yet missing. Still I believe it is as good or better than many other similar mods, that I know about. This mod aims for trains to become realistic. warning ! settings from 0.0.2 will not work with 0.0.3 . Be sure to look at their descriptions and put them into their default values for playable results. Sorry for my incompetence, but I'm not yet keen to learn how to use migrations to change things like theese behind sceenes.
Mods introducing new content into the game.