Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
What do you get when you attach 1 flamethrowers to a mini train wagon? A mini flamethrower wagon of course! Based on the mod flamethrower-wagon by fgardt.
Mods introducing new content into the game.
Mods introducing new content into the game.
Crash landed on a strange new planet, you, the Engineer, are going to have to get really creative if you want to not just survive, but thrive
Large total conversion mods.
Makes Flamethrower turrets attack enemies directly in front of them, have 360 attack capacity and also makes them not damage friendly placeable-entities/buildings (Except Player)
Mods introducing new content into the game.
Increase the fluid pressure of the underground pump to overcome the residual fluid problem in mixed pipe settings.
Small changes concerning balance, gameplay, or graphics.
A thrilling expansion for Lunar Landings mod that transports you to the frozen moon of Luna, a harsh yet beautiful environment orbiting Nauvis. Delve into its mysteries and harness advanced technologies to survive and thrive in this challenging new landscape, if you can survive the chilling trials ahead!
Mods introducing new content into the game.
Cargo rockets launching from space zones may also be fueled with ion stream.
Small changes concerning balance, gameplay, or graphics.
Early Alpha Mod - Still under Development Currently only Stone Age is available. Epoch Engineers: Factorio of Ages takes you on a journey from the Stone Age to the future, challenging you to evolve your technology and factories through human history. Build, innovate, and strategize as you progress through epochs, unlocking new possibilities and facing unique challenges at each turn. An immersive experience where history meets industrial revolution.
Large total conversion mods.
Mods introducing new content into the game.
This mod allows you to 'repurpose' the biters for the expansion of the factory. * Want a deeper combat experience in factorio * Would like a more complex balance between the player's relationship with the biters * Just gotta have a secondary option for getting oil early game
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A waterfill mod without the cheese! Waterfill can only be placed near other bodies of water (Which means you can't use this on planets unsuitable for water)! Biters can pass through man-made shallow water! Waterfill can't instantly delete alien nests, cliffs, ore patches and any man-made structures! Highly configurable!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows you to preheat the Water with an Efficiency greater than 100% using the free Energy of the Atmosphere. Reduces the Coal input per PowerOutput and Increases Nuclear Reactor Output. Sprites are from Krastorio2.
Mods introducing new content into the game.
Makes vanilla pipes behave more like the upcoming factorio update. Note: EARLY version, compatibility with other mods not guaranteed at all.
Small changes concerning balance, gameplay, or graphics.
DyWorld-Dynamics 2, the successor of DyWorld-Dynamics. Designed to be completely rebuild from the ground up, without Space Exploration has a hard requirement for better compatibility.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Turns water into a finite, depletable resource in Factorio 2.0+. Waterbodies shrink visually as pumps drain them, regenerate over time, and can be extended with waterfill technology.
Small changes concerning balance, gameplay, or graphics.
Construction robots can construct longer spacepipes from single spacepipes.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.