Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Small Modpack Centered around Biomass mod. There are no natural resources, can you launch a rocket made entirely out of biters? See Mod page for detailed info
Collections of mods with tweaks to make them work together.
Mix fuels together to get standardized fuel. Optionally, for more efficiency. Now with recipe compatibility for pyanodons. icons created by Freepik - Flaticon
Mods introducing new content into the game.
Adds more pipe connections to allow assemblers, chemical plants and refineries to pass through fluids, like electric miners do. Modified version based on EnigmaticAussies work, with configurations for SE entities added
Small changes concerning balance, gameplay, or graphics.
A small mod that makes almost empty pipes able to be replaced by other fluids when its no longer able to flow. Mostly useful for mixed liquid setups
Mods introducing new content into the game.
All core mining drills now require a special fluid to function at all.
Small changes concerning balance, gameplay, or graphics.
Rampant(and others) fix by problemlow. Originally by Yes-Man, his description was as follows: Craft and plant (blue-printable) tree saplings that grow into trees, and automate it with the Recursive Blueprints mod. This is an update of 'My Tree Mod' from SamuelCombrinck, which was inspired by 'Simple Saplings' made by hypermark which apparently was a fork of 'JJtJJs Tree Planting Mod'.
Mods introducing new content into the game.
A waterfill mod without the cheese! Waterfill can only be placed near other bodies of water (Which means you can't use this on planets unsuitable for water)! Biters can pass through man-made shallow water! Waterfill can't instantly delete alien nests, cliffs, ore patches and any man-made structures! Highly configurable!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Cargo rockets launching from space zones may also be fueled with ion stream.
Small changes concerning balance, gameplay, or graphics.
Xor's mod, but unbroke the casting machines so they're the same fluid directions as SE - Xor's mod changes the casting machines to tile up and down rather than side to side. Contains tweaks and additions of various small things for SE (and K2 if installed). All toggleable via settings! Check Xor's mod description for list.
Mods introducing new content into the game.
Craft liquid rocket fuel directly, bypassing vanilla rocket fuel stage
Small changes concerning balance, gameplay, or graphics.
Allows you to set the minimum and normal values of crude-oil through mod settings.
Small changes concerning balance, gameplay, or graphics.
Use your barreled fluids as fuel, then recycle the barrel and do it again!
Mods introducing new content into the game.
A modpack that contains different modifications that simplify the gameplay. The modpack was made for personal use, it is available to everyone.
Collections of mods with tweaks to make them work together.
This mod adjusts oil production chains to be slightly more involved at every step, without subjecting you to total intermediate chemistry hell. Includes some custom assets from other popular mods.
Mods introducing new content into the game.
Compaction 2 is a straightforward overhaul mod designed for extended gameplay enjoyment. In addition to refining existing elements, it introduces a variety of entertaining additions. With a commitment to ongoing development over the next few years, the mod promises to continuously evolve. ------------------------------------------------------------------------------------------------ This mod has been archived by the Creator SuperHeroPuppy a new page we put up with the "New Mod"
Large total conversion mods.
Every item is a resource. If your mods error while running this, disable all then edit the max resources. Configurable.
Small changes concerning balance, gameplay, or graphics.
Adjust the parameters of heat exchangers and steam turbines so that 1 water pump can supply exactly 12 exchangers and 24 turbines
Small changes concerning balance, gameplay, or graphics.
还在嫌矿物不够,总是要开拓新的矿区吗?这个离谱的模组把所有矿物都变成了“鱼”,玩家可以通过将【“浮选”洞】放置在水上来将矿物们养殖,随后用机械臂钓起并解构为正常的矿物...要当心它们泛滥哦。 not enough minerals, always exploring new mining fields? This outrageous mod turns all minerals into "fish". Players can culture minerals by placing ["flotation" hole] in the water, then use a robotic arms to pick them up and convert them into normal minerals......Be careful of them overbreeding.
Mods introducing new content into the game.
Adds new petro chemistry recipes angels industries mod.
Mods introducing new content into the game.
Enables seafloor pump recipe without Angel's Petrochem, with Refining activated. That's why petro is shown as incomptible = you have it you don't need this little mod.
Small changes concerning balance, gameplay, or graphics.