Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Places landfill ghosts in the construction radius or logistic radius of roboports when they are placed in the world. Can be toggled off and on, along with changing between logistic and construction radius with shortcuts. Works with ANY roboport from any Mod that has any size radius. Does not lag or hang while operating.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Changes pyhightech circuits to make them harder by producing 1 per level and each level requires more circuits to make then normal.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a hotkey to swap the cursor to the last item that was in your hand.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
FOR THE EMPEROR! !!! Dieser mod wird nicht weiter unterstützt, es weiteren updates geben !!!
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Just some things from the game Astroneer that you can do parallel to your factory to generate more science packs.
Mods introducing new content into the game.
Slightly Altered Oreverhaul - All credit goes to original Author(Reika) just added Angel ores. Original Mod: https://mods.factorio.com/mod/Oreverhaul
Biters are cold-blooded. Engineers aren't. The implications are clear. Adds a late-game tool for removing biters (and pollution) completely from your game, for when they are no longer a major threat to anything except your UPS.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
The mod adds second input connection to the Angel's flare stack
Steel plates are obtained through something similar to Kovarex Uranium Enrichment.
Mods introducing new content into the game.
Just a collection of random scenarios I make. Only one so far but there should be more in the future. Scenarios currently included are: SpiralV3