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Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a specialization mechanic. Make ALOT of iron plates and you can improve your crafting efficiency. Intended for large multiplayer servers with trading activity.
Mods introducing new content into the game.
Replaces weapon sounds with farts and biter deaths with male human screams.
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adjusts science pack counts depending on the focus of the technology. Does not change all science costs, only select ones.
Small changes concerning balance, gameplay, or graphics.
Users can set the amount of Circuits made in an assembling machine. Default amount made is 2. Expansion of the more advanced circuits mod
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Get your Factorio mind ready as you begin to use a bunch of new materials, including, sand, glass, and geodes! Learn about new materials as you begin to unearth knowledge about long lost materials from Earth.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Customize the maximum health points of your machines to be stronger, or weaker, against your enemies. Work on modded items.
Small changes concerning balance, gameplay, or graphics.
A fix for apm_power when using with bob's and aai. This mod revisits the early game of Factorio and pushes the electrification a bit further back by extending the Burner-Stage and inserting a new stage: Steam-Stage (buildings will be powered by steam). 'Love and fame for the burner inserter!' The production lines of this mod focus on fuel production, but it also comes with a few new intermediates and a new science package. It does not change the standard Techtree too much, the majority of...
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Steel plates are obtained through something similar to Kovarex Uranium Enrichment.
Mods introducing new content into the game.
Changes Angel's trains to be on par with Bob's mk3 trains, including recipe and tech.
Mods introducing new content into the game.
Adds a hotkey to swap the cursor to the last item that was in your hand.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
PyPH recently changed ground boring recipes to use drilling fluid instead of lubricant. This mod reverts it back to lubricant for those who'd rather not set up drilling fluid production just to do ground boring of basic ores.
Mods introducing new content into the game.
This mod adds a weather station from which you get the luminosity, the wind speed and wind direction. Works fine with the last version of "reasonable wind turbine" I have published.
Mods introducing new content into the game.
Slightly Altered Oreverhaul - All credit goes to original Author(Reika) just added Angel ores. Original Mod: https://mods.factorio.com/mod/Oreverhaul
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.