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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Randomizes recipes (amount of ingredients and products, crafting time) as well as many other things that can be toggled individually like belt speed, crafting speeds, energy consumption, weapon damage...
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This modpack is created to extend/modify existing modpacks specially for exploration (Krastorio2 / Space Exploration) purposes. It tries to add all stuff that works perfectly together to create complex exploration maps together with many known mods and biter stuff. If you search something more Bob/Angels stuff have a look to https://mods.factorio.com/mod/multiplayer_extreme_modpack or https://mods.factorio.com/mod/singleplayer_extreme_modpack
Collections of mods with tweaks to make them work together.
Simply adds the requester chest recipe to the 'Logistic Robots' research. No more, no less.
Small changes concerning balance, gameplay, or graphics.
Reset evolution, clear pollution, and kill all active enemies.
Mods introducing new content into the game.
Removes most large animations to significantly reduce RAM and VRAM usage (RAM usage in menu with pymods down from 4.5GiB to 1.5GiB)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a new Roboport with a giant constrution area. Usefull if you want to build inside City Blocks but if you don't want to connect the Networks. Graphics are from Krastorio Graphics [[reupload]]
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Translations for other mods.
Upgrade your electrical network by hiding all the wires underground! The new type of poles can be placed even under factory objects, which will save a lot of space and time. Underground poles completely repeat the middle and large poles, as well as the substation.
Mods introducing new content into the game.
Bigger, better, and more dense Personal Battery for your Power Armor!
Mods introducing new content into the game.
Converts trees production to seeds production (Krastorio 2 to Robot Tree Farm).
Mods introducing new content into the game.
Graphics update for Bob's mods. Revamp of the original ShinyBobs but graphic changes only
Small changes concerning balance, gameplay, or graphics.
Adds ultimate high speed weapon exists in Factorio. It can fire common magazines at an extreme rate of fire and range. Range of fire 27 points and base rate of fire is 30. For alien extermination who reached evolution at 75% and higher. You need to research Utility science pack and Military 4 to build it. Supported languages: - Russian - German - English Best used with my AmmoPack Mod (also updated to work with Factorio 2.0+): https://mods.factorio.com/mod/ammopack
Mods introducing new content into the game.
Increases the maximum wire distance of Small and Medium Electric Poles to reach between Pyanodon's huge entities, updated to version 1.1
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Removes the Production Science Pack from Express Miniloader tech so that it aligns with Logistics 3 instead of being much later.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Adds more tiers and varients of machines for your building pleasure!
Mods introducing new content into the game.