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Adds a belt-based router network to the game. Make a network of smart routers, connected by belts and by green circuit wires. Request items from the network, or provide items to the network, using I/O terminals connected to chests. This mod is intended to provide another logistics option for complex mods, such as Seablock, Krastorio 2, Space Exploration, Industrial Revolution 3, or Pyanodon's.
Mods introducing new content into the game.
Mods introducing new content into the game.
Removes the Production Science Pack from Express Miniloader tech so that it aligns with Logistics 3 instead of being much later.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds more tiers and varients of machines for your building pleasure!
Mods introducing new content into the game.
the innovative mod that redefines the scale of your factory! Ever wondered what Factorio would be like if all the production equipment and buildings were downsized? Now you have the chance to experience it first-hand! Key Features Smaller Size, Bigger Fun: All the machines and buildings from the original game have been reduced in size, making your factory layout more compact and presenting new design challenges. High Compatibility: Robust design that is compatible with most other Factorio...
Large total conversion mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This is a mod for factorio that checks the visible railway in realtime and checks whether the signal placement is correct.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Stone furnace which uses less polluting electricity instead of burnable fuel, for pure electric starter factory Crafted from the basic stone furnace, so those can be recycled into electric version.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Turns Water into a non infinite resource. Water bodies get removed and replaced by solid ground. Offshore Drains allow water & oil to be put back into these depleted areas. 0.8.0 - 1.1 Factorio Compatibility, Multiplayer Multiple Forces Update, Krastorio2 Support, Reworked MapMarkers
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds to vanilla game, Water pressurizer, Water turbine and Hydro power tech from mod 248k.
Mods introducing new content into the game.
Improves UPS with nuclear power by completely overhauling how nuclear energy is produced. Material costs are in-line with vanilla, build complexity is meant to help foster interest in how nuclear actually works.
Mods introducing new content into the game.
Bigger, better, and more dense Personal Battery for your Power Armor!
Mods introducing new content into the game.
Forked Krastorio2 for Exotic Industries + Space Exploration modpack. Removed conflicting things like offshore pump and biter virus and adjusted some others.
Large total conversion mods.
Von Neumann Mod! Who wants to be a sack of blood and bones when you can be an hyper-intelligent self-replicating robot! This is a scenario!
Scenarios, maps, and puzzles.
Add lots of types of science packs to spice up your set-ups with additional production lines! Includes 36 new science packs.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.