Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Small changes concerning balance, gameplay, or graphics.
Stacking for PollutionSolutions (some items are missing)
Reduces the time for removing stone bricks, concrete and other floor materials.
Collections of mods with tweaks to make them work together.
Mod that allows you to charge your power suit with your factory's power
Mods introducing new content into the game.
After death, player respawns with armor, copied from Ingos Advanced Start armor.
Mods introducing new content into the game.
A factorio mod based game, players need to learn how to live on a long way, struggling with food, water, coldness, hotness and biters attacks.
Scenarios, maps, and puzzles.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
EN: Just the car and tank on rails, totally broken, probably unbalanced. Currently the rail car still uses the original car sprite, planning to make it have appropriate wheels for rails. Doesn't include a working turret, as this requires some additional implementations, which I haven't added yet. If you want to support me on getting the turret working as a compound locomotive, you can join efforts on GitHub and/or GitLab. Alternatively, if you understand how compound locomotives are made, you might wanna create your own library mod for that, which i would welcome too! DE: Wie Auto und Panzer, jetzt aber auf Schienen! Total gestört und wahrscheinlich unbalanziert. Momentan benutzt das Schienen Auto leicht modifizierte Auto Sprites, Ich plane in einer späteren Veröffentlichung es vernüftige Räder für die Schienen zu geben. Die Geschütze funktionieren nicht, da es Implementierung benötigt, die Ich noch nicht programmiert habe. Du kannst auf GitHub und GitLab zum Projekt beitragen.
Mods introducing new content into the game.
Just a slightly modified version of https://mods.factorio.com/mod/PollutionSolutions that doesn't require killing Biters.
Combatibility mod for 30 More Science Packs and Bob/Angels, currently being worked on version 1.0.0 will be the completed version.
recipes for some mods to work more smoothly or just random recipes I made up while playing
Small changes concerning balance, gameplay, or graphics.
Furnace recipes changed. You need to upgrade, from stone to steel, from steel to electric.
Mods introducing new content into the game.
This mod adds recipes to build everything from a small Island surrounded by water
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Everything are faster. You move in the normal speed. You can set the speed to be faster or slower ATENTION: If you save your game and remove the mod, your game will continue with faster then normal speed, but you will also be faster. To normalize this, use the command /c game.speed=1
Mods introducing new content into the game.
For who want a longer game. Technology price got harder and harder after each research completed.