Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Literally just Comfy RPG from the latest version of the Comfy Factorio scenario pack sloppily pasted into the form of a standalone mod, i didn't change anything about it
A factorio mod based game, players need to learn how to live on a long way, struggling with food, water, coldness, hotness and biters attacks.
Scenarios, maps, and puzzles.
Small changes concerning balance, gameplay, or graphics.
Extends Hazard Lights to add lights to any player buildable building that is big enough
Small changes concerning balance, gameplay, or graphics.
100% distribution effectivity, but double energy usage
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Replaces the new inserter sounds introduced in 0.18 with the old ones, pre-0.18
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Loads fuel into burner generators in equipment grids from attached storage
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Explosives for destroying reality with precision. Delete chunks one at a time using a Chunk Explosives chest. Good alternative to other means of deleting empty chunks.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a recipe to craft the rocket launch product in an assemling machine, with the same recipe as the satellite
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Draws the line between selected entity and player; press Alt to see lines of your team
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
convert alien recipes of SchallAlienTech for AAA agile alien academy (=double bonus :) )
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
For who want a longer game. Technology price got harder and harder after each research completed.