Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Gives option to unlock storage/provide chests as soon as you unlock pY bots.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod enables electrical equipments to connect other equipments directly. You don't need to put electric poles between machines to spread machines anymore.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The mod adds second input connection to the Angel's flare stack
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod fixes recipies using Ferric Chloric fluid when using Angel's and Bob's Electronics. When Bob's Metals, Chemicals and Intermediates is NOT loaded.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Instead of plates you make fluids. Works on Vanilla game.
Mods introducing new content into the game.
Mods introducing new content into the game.
For who want a longer game. Technology price got harder and harder after each research completed.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds 4 additional researches for logistic slots. Based on Tyrindors work.
Mods introducing new content into the game.
A tweaked version of the original cargo-ships mod by schnurrebutz. Adds cargo ships, oil tankers, deep sea oil rigs and other ocean based content
Mods introducing new content into the game.
Provides a bit of equipment to skip the first hour of grinding ores and plates. Includes a Modular Armor with Exoskeleton to move around quicker.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod helps while designing bases. Only feature so far: offshore pumps can be placed anywhere
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A mod set recommended for multiplayer. Includes Space Exploration, Cargo Ship, and Food Industry. It is very difficult. Challenge with factorio expert players.
Collections of mods with tweaks to make them work together.
Adds technologies, buildings and items that make ridding of excess gases and fluids easy through evaporation.
Mods introducing new content into the game.
The mod adds fossil roots, some type of raw wood, that you can mine from the earth.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Makes many small changes to vanilla machines and inserters to allow for a more optimised end game
Mods introducing new content into the game.