Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
A mod that removes the collision mask from item entities. Not intended for normal gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Extends Hazard Lights to add lights to any player buildable building that is big enough
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Increases the fluidbox size of Bob's pumpjacks. May break balance, use at your own risk!
Mods introducing new content into the game.
A mod that zeros the collision box and removes the collision mask from item entities. Not intended for normal gameplay.
Mods introducing new content into the game.
Simplifies the Modules to be less annoying and easier to manage, removes the previous tier requirement and re-works the Circuit Board requirements slightly.
Explosives for destroying reality with precision. Delete chunks one at a time using a Chunk Explosives chest. Good alternative to other means of deleting empty chunks.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
Added a solar panel with 3MV and 280MJ For those who love solar energy 增加了一个拥有3MV和280MJ的太阳能板献给喜爱太阳能的玩家
Collections of mods with tweaks to make them work together.
Allows for you to set player-dependent models The shared.lua file allows addition and modification of custom players In the graphics/player folder, you can add the texture files Custom Players can have more than graphics changed, any value can be changed with the corresponding key (uses the game's default keys, unsure if modded keys also work) This mod has not had extensive multiplayer testing, don't be surprised if a few items disappear or loose their custom data This mod is not a client-only mod, due to the new entities and event handlers, and any data changed by the client HAS to be changed on the server or any other clients This mod is based off and modified from 'TJ's Custom Player MOD' by Traveler Joe, and the toolkit in the mod file was made by them
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a Grand Imperial Laser Turret. Consumes 1 GW, has 1000 range, does laser damage and splash damage.
Mods introducing new content into the game.