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Changelog parser rule checker tool. Only useful for those writing mods. Requires a recent Python 3.x from www.python.org
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod simply changes the colors/brightness of the K2 tank to be more in line with vanilla vehicles.
Small changes concerning balance, gameplay, or graphics.
Allows configuration of turret range through the mod startup settings. Should work with turrets added by mods, as long as they use the base prototype types. Default mod settings increase range of all turrets by 50%.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
DEPRECATED since Factorio 1.1 added this functionality in vanilla. Spidertron units can be attached to players via the remote to automatically follow the player.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod is inspired by "Nuclear Power" by Fatmice and "Uranium Power" by Simdezimon. And, like the both, does this mod expand the production of nuclear fuel cells and the reprocessing of spent fuel cells. With this mod, the start into the atomic age is a bit harder than in the vanilla Factorio and you will need the logic cabling for this mod because you have to control pumps so that your enrichment process can work efficiently. (Without a logic control this process will come to a standstill.)
Mods introducing new content into the game.
Adds a mining planner that allows you to mark ores to be mined directly as their stacked version.
Mods introducing new content into the game.
Adds the vanilla Rocket Silo alert sound to programmable speakers as an option.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
All Science Packs will be free and enabled from start. May work with Science-Packs from some mods too.
Mods introducing new content into the game.
Increases the maximum wire distance of Small and Medium Electric Poles to reach between Pyanodon's huge entities
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This is a simple modification that adds up to two by-products to the intermediate products: scrap metal with a probability of 10% for one or 5% for two scrap metal types. This scrap metal can be collected and later processed in a recycler and then smelted into plates again. It's very simple, but it adds a small layer of complexity to your transport-belt layout. In the early game you can easily solve this with splitters or filter-inserters. Later in high-production areas, you have a...
Mods introducing new content into the game.
Run electric trains using battery packs that can be removed and recharged.
Mods introducing new content into the game.
Freezes belt for people who get migraines or suffer sensory overload, like in autism
Small changes concerning balance, gameplay, or graphics.
Modpack for Branko Majic's Krastorio 2 server with some recipe tweaks.
Collections of mods with tweaks to make them work together.
Create stacked items and pressurized fluids of Omni's mods.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.