Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
You may have crash-landed on this planet, but it seems you weren't the first to settle here. Abandoned Ruins adds ruins to world generation for you to explore and build into your own base, but be careful... Just because the ruins are long since abandoned, their defences might not be as dormant.
Mods introducing new content into the game.
Give an extra technologie with alien recipes for space exploration mod
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
A Big Lab that process your science quickier and accepts more modules. From Liquify Science and Big Lab.
EthMod is a collection of small changes and balance tweaks, designed to enhance the Factorio experience while maintaining the feel of vanilla.
Small changes concerning balance, gameplay, or graphics.
Allows you to save and switch between custom personal logistic presets, as well as request blueprints.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Just changes the standart Combinators prite. Просто заменяет стандартный спрайт комбинаторов.
Small changes concerning balance, gameplay, or graphics.
Unofficial expansion for Krastorio 2 that adds 3 new tiers of modules that extend gameplay. All features and options can be toggled individually in the settings and are highly customizable.
Mods introducing new content into the game.
Allows configurable starting equipment, anything from equipment and bots to steam engines and miners
Mods introducing new content into the game.
Standard SeaBlock by Trainwreck with patches to include Earendel's Space Exploration mods
Collections of mods with tweaks to make them work together.
Allows you to spawn modded resources at random locations, no more starting over after installing a mod with custom resources. Enter 'spawn resource' to open the gui.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Hide and show the GUI with a configurable keyboard shortcut (shift+F1 by default) to take screenshots with a full field of view. Optionally force daylight, alt-mode, and clear the chat/console.
Small changes concerning balance, gameplay, or graphics.
The mod lets you control the behaviour of trains upon arriving at temporary stations. The train either switches to manual mode or waits with custom conditions. You can also define a Train as your Personal Train and use the shortcut to call that train to your position.
Mods introducing new content into the game.
A pipe to void fluids, buildable in space (Space Exploration Mod). Redesigned for factorio version 0.18. Now with extra features, check the mod settings
Mods introducing new content into the game.
Your sedentary lifestyle is bad for you. Standing still causes damage. Reverse quality of life mod.
This mod gives Expanded Rocket Payloads, SpaceX, Orbital Ion Cannon and a few other Space oriented mods the AngelBob treatment!
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds bonuses to the character after learning technologies such as health, inventory size, crafting speed, movement speed, productivity mining, productivity of laboratories, increase the detection of resources by the player, the search range, the ability to select, throw, build, mine at a greater distance etc. It has flexible settings.
Mods introducing new content into the game.
Mods introducing new content into the game.
An extension to bob and angel mods: Change the way science is beiing made.
Large total conversion mods.