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2.0 Port for Yehns mod. Provides research to unlock a mid tier turret between basic gun turrets and lasers: Longer range and greater durability, but at the cost of much slower traverse speed and fire rate. DPS lower than basic gun turrets.
Mods introducing new content into the game.
Base game Combat improvement mod Updated for 2.0. Bullets as projectiles with glowing tracers! Walls block spitters! Now with new and improved graphics!
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Output production and consumption statistics (The values from the "P" menu) for a given item to a signal
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Liquid fuel powered furnace. Allows the high-temperature purification and transformation of raw resources into refined minerals
Mods introducing new content into the game.
Add more challenge to your game by postponing imersite mining on Nauvis until you mastered asteroid mining. This mod will lock the imersite drill behind the advanced tech card, and you'll need to bootstrap it by acquiring imersite in space - mostly en route to Aquilo or traversing the asteroid belt (should you choose to install that mod), though Fulgora also has some trace amounts of it too.
Mods introducing new content into the game.
Adds glass bottles which are used in all science pack recipes. Bottles are made from glass and wood. Useful for adding a little more complexity to the game. Compatible with Space Age, modded science packs and overhaul mods including Space Exploration, Bob's mods and Angel's mods.
Mods introducing new content into the game.
Adds new Weapons and Ammunitions to the game: Assault Rifle, High Caliber Pistol, Rifle and a Sniper Rifle.
Mods introducing new content into the game.
Adding more possible infinite (or not so) researches won't screw anything, right? Right?
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds more recipes to Foundries: engines, steam turbines, pumpjacks, etc. Allows casting engine units and space platforms directly from metal.
Small changes concerning balance, gameplay, or graphics.
Space Exploration's zh_CN translation need SE core update.Sometimes it cost lots of times and need Core published. So i make this mod for temporary solution. 太空探索模组的翻译工作需要提交审核并在将来的版本中才会发布.核心版本的变更、发布总是需要时间的。
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Three easy and direct recipes for refinery: Light Oil, Heavy Oil and Petroleum Gas. Maintains the proportion
Mods introducing new content into the game.
Mods introducing new content into the game.
Unlocks all quality levels alongside the first quality module instead of later techs.
Small changes concerning balance, gameplay, or graphics.
Fixes map colors of belts in Space Exploration and Uranium Logistics
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Useful and/or fun Signals to spice up your blueprint covers, logistic signals, map pins, stations...
Small changes concerning balance, gameplay, or graphics.
Zig's Quality of life stuff, all are configurable: Bigger Power Armor mk2 grid, bigger Spidertron grid, long reach, better radars, bigger inventory size, cheaper landfill, waterfill, artillery range setting
Small changes concerning balance, gameplay, or graphics.
Adds 3 tiers of underground pipe extenders and junctions for Pyanodon mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.