Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Add some extra recipies that replace fluids, like oil or cosmic water, with barrels of those fluids.
Mods introducing new content into the game.
This mod adds beans! To get a bean you need to: 1: mine a rock to get an ancient bean (only big-rocks work) 2: convert the ancient bean back to a normal bean inside a planter To then farm them you will need a farm. Beans can be used as fuel, or converted into biofuel for extra power and power density. for update logs and more info see the mod description on the factorio website (I am still developing this mod, suggestions are welcome)
Mods introducing new content into the game.
This mod adds fuel category compatibility between various mods. Split from https://mods.factorio.com/mod/K2-equipment-compatibility
Mods introducing new content into the game.
A modified version of the Power Armor Mk3 mod in which I increased the equipment grid size (mk3 is 20x20 and 4 is 40x40). Original mod was created by jimmy_1283. I take no credit for the original mod. Original Link: https://forums.factorio.com/viewtopic.php?f=93&t=47506
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
When placing a pumpjack, set the oil patch so that it bottoms out at 0.2/s
Mods introducing new content into the game.
Adds a recipe for grenades that is more complex but efficient. After all, why shouldn't you make grenades from explosives?
Mods introducing new content into the game.
A mod that disconnects all wires from newly built entities. See how far you get without wires!
Mods introducing new content into the game.
Adds an additonal version of power armour mk2 with shielding to protect from the ionising radiation added with OldSkoolMatt's Radioactivity Kills Slowly mod
Mods introducing new content into the game.
Mods introducing new content into the game.
Disable the use of modules in buildings, they are still needed for crafting.
Mods introducing new content into the game.
Extraction de la partie Teleporteur de mon mod RitnTeleportation. Quelques améliorations en suppléments. Extraction of the Teleport feature from my RitnTeleportation mod. With added improvements.
Mods introducing new content into the game.
Mix fuels together to get standardized fuel. Optionally, for more efficiency. Now with recipe compatibility for pyanodons. icons created by Freepik - Flaticon
Mods introducing new content into the game.
Unlocks a worse recipe for landfill early game, for getting around watery maps
Mods introducing new content into the game.
Mods introducing new content into the game.
Mid-game light artillery designed to fit into the vanilla style. Credit to Kizrak for the original mod, art by RaspberryPuppies.
Mods introducing new content into the game.
액체가 포함되어있던 레시피를 확실히 지워줍니다. (You can create recipes that are not hand made by hand. - google translate)
Mods introducing new content into the game.
Makes Spawner near immortal. Should only be used with other mods that make you stronger.
Mods introducing new content into the game.