Most downloaded mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Luzivras Factorio Logistics


Adds Logistic Zone Extenders.

4 years ago
0.17 - 0.18
8

Earlier Thermal Water


Makes the thermal water extractor recipe available 1 tier earlier in AngelBob's.

4 years ago
0.17
8

Xander Mod Graphics Pack 1 (Therax)

by therax

Graphics pack 1 for Xander Mod (Therax).

4 years ago
0.17
8
4 years ago
0.17
8

Bridge Railway Science


Provides alternate science recipes using bridge railways

4 years ago
0.17 - 0.18
8

Hexy's MadClown Tweaks


Makes tweaks to the MadClown's series of mods.

4 years ago
0.17
8

Guided Factory


A long campaign that will accompany the construction of the factory. MOD under construction.

4 years ago
0.17
8

Nanobots fix for Deadlocks Industrial Revolution


makes adjustments for nanobots to work with IR change tech and materials

4 years ago
0.17
8

item-entity-collision-mask-remover

by mulark

A mod that removes the collision mask from item entities. Not intended for normal gameplay.

4 years ago
0.17 - 0.18
8

Stampy's Custom Players


Allows for you to set player-dependent models The shared.lua file allows addition and modification of custom players In the graphics/player folder, you can add the texture files Custom Players can have more than graphics changed, any value can be changed with the corresponding key (uses the game's default keys, unsure if modded keys also work) This mod has not had extensive multiplayer testing, don't be surprised if a few items disappear or loose their custom data This mod is not a client-only mod, due to the new entities and event handlers, and any data changed by the client HAS to be changed on the server or any other clients This mod is based off and modified from 'TJ's Custom Player MOD' by Traveler Joe, and the toolkit in the mod file was made by them

3 years ago
0.17
8

They're Made Out of Meat

by Nebual

Biters drop Meat. Meat is fuel. Blood is steam. Bones are bullets.

Content
4 years ago
0.15 - 0.17
8
Power

Alien Science Pack


Adds alien artifacts back in to craft purple science packs the old way.

Content
4 years ago
0.15 - 0.17
8
Manufacturing

Train Rebalance

by leoch

Rebalances trains to be heavier, stronger, use more fuel, and increases wagon capacity

Content
4 years ago
0.16 - 0.18
8
Logistics

Fast Magnectic Tile


Warp speed walk in your factory. You make jumps forward. You can jump things with it.

Content
5 years ago
0.16 - 0.17
8
Transportation

Beacon Fix 16.23


Before the 16.23 update, modded beacons with productivity modules would effect machines they weren't supposed to. Some people thought this was a bug (even though you would need to use cheats for the beacons to accept the module in the first place). Others thought this was a nice work around to use productivity on machines that normally wouldn't allow them. And the 3rd group didn't see this as cheating at all, but a clever way to get around the limitations.

Content
4 years ago
0.16 - 0.17
8
Cheats

Place Roads Like Rails


Put roads in your factory quickly and easily

Content
5 years ago
0.16 - 0.17
8
Transportation

Fuel Pellets


Easy way to merge coal and solid fuel into your factory fuel system

Content
4 years ago
0.16 - 0.17
8
Manufacturing

Ober Extended


Makes many small changes to vanilla machines and inserters to allow for a more optimised end game

Content
3 years ago
0.16 - 0.18
8
Manufacturing

Aratas' Portable Generators

by Aratas

A small mod adding portable Generators for e.g. exploration

Content
5 years ago
0.17
8
Power

Scotts Logistics


Help get your factory started with some drones! An early (but awful) alternative to robots. Introduces several intermediate tier logistics items (and a few non-logistics items) to bridge the gap between mid game and end game items.

Content
4 years ago
0.16 - 0.17
8
Logistics