Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
A collection of factory assistants to, uh, assist with building your factory. Features include resource monitoring, item finder, and factory planners.
Collections of mods with tweaks to make them work together.
Additional Tiers of Electric Mining Drills and Big Mining Drills
Mods introducing new content into the game.
Adds configurable, supersonic-speed trains. A fork of Schjefph's fork of Supersonic Trains.
Mods introducing new content into the game.
Mods introducing new content into the game.
Increases cargo wagon inventory size to 144 slots. Now compatible with Space Trains! Fluid wagon size remains unchanged due to the capacity increase in version 2.0.7. Pre-2.0 mod was by Alterae.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Improves paint color and maximum saturation on all entities that can be painted. Originally 'Oil Based Paint', made by Preston Lee ℭole, updated for 2.0 and Space Age by TheAechBomb.
Small changes concerning balance, gameplay, or graphics.
Tools to speed up your mining (pneumatic drills & fast mining drills), provide new resources (with dynamite or massive water injection) and even erase resources (with dynamite). This mod is not my creation. The ariginal mod autor is binbinhfr.
Mods introducing new content into the game.
Replaces nightvision with a halo light effect around the character, with customizable color, intensity, and scale. Adds Nightvision MK2 and MK3 for progression throughout the base game and space age.
Small changes concerning balance, gameplay, or graphics.
Extreme radiation causes you to take damage unless you're on manmade tiles. A fun challenge for territory expansion. Original mod by westoncraft, updated to 1.0/1.1 by Xorimuth.
Scenarios, maps, and puzzles.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
The Factory Must Grow. Crafting Buildings is Fast & Free. A mod for the editor-mode, x1000 science and shapez enjoyers.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Adds higher tiers of explosive biters in line with Schall Endgame Evolution
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Start off running slow then rapidly accelerate to full speed while the key is held; useful when your run speed is very high and you want to move precisely
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.