Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows players to queue research, view research by required science packs, and automatically queue prerequisites for desired tech. Special thanks to Chrisgbk for 0.16 update.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a hotkey to highlight all belts and pipes connected to the selected one.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Lets personal construction bots save energy and time by building and deconstructing close things first
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Hides the minimap when hovering over a logistics chest to see more items in the network. Can do the same for trains, roboports and combinators. Includes hotkeys to show/hide the display of minimap, research progress, toolbar and alerts.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
ALT+Q to toggle the queuing mode between back queueing(default) and front queueing
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Additional modules for your armor for upgrade your inventory size, your health, your mining and crafting speed, toolbelts and more!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Extension to original rocket score window. Display number of rockets and averages. Autohide the window after a delay. Autolaunch option. Rocket combinators.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows you to spawn modded resources at random locations, no more starting over after installing a mod with custom resources. Enter 'spawn resource' to open the gui.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds a small GUI that lets you easily rename trains and other buildings with backer names.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Automatically plans all miners for a resource. Some configuration options availble.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod fixes recipies using Ferric Chloric fluid when using Angel's and Bob's Electronics. When Bob's Metals, Chemicals and Intermediates is NOT loaded.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.