Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Scenarios, maps, and puzzles.
A wide collection of weapon, armor and equipment balance changes oriented towards PvP and (to a lesser extent) PvE.
Small changes concerning balance, gameplay, or graphics.
Replaces the default flashlight with a better, more realistic version, now with train and car lights. Updated for .17
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Allows ore to be smelted directly into plates with the same smelting speed and yield as in vanilla Factorio.
Small changes concerning balance, gameplay, or graphics.
You are not Dubai! Removes the landfill technology and recipe from the game. Landfill items already in the game or obtainable via other sources than own production can still be used.
Small changes concerning balance, gameplay, or graphics.
This mod is just a stripped down version of MoreBobs! with only texture changes I liked.
Small changes concerning balance, gameplay, or graphics.
Hi, acclaimed director and producer Michael Bay here. I love this game. The camera-work is superb, and the acting from the protagonist is better than I've ever gotten out of my actors. But there's one thing missing and I just had to add it to take this game from an indie production to a Hollywood blockbuster. EXPLOSIONS BABY! With the help of this mod, when anything in the game gets destroyed, it now leaves this world with a random, earth shattering explosion - Just like real life! Chests? Inserters? Trees? Anything from other mods? KABOOM!!
Small changes concerning balance, gameplay, or graphics.
For all it's faults, the music from earlier versions of Factorio was actually quite good. ruhroh took it upon himself to recreate that music at a much higher level of quality; this mod adds it back to the rotation.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Equipment that boosts your crafting speed. By default, your crafting speed gets reduced if you have no equipment.
Small changes concerning balance, gameplay, or graphics.
Totally changes the game Balance. (Why put furnaces in Science Potions when you should be putting the Potion in the Furnace? upgrade your labs instead! and Player/Enemies/Spawners have Different HP and healing rates.)
Small changes concerning balance, gameplay, or graphics.
Allows configuration of turret and ammo ranges for Industrial Revolution.
Small changes concerning balance, gameplay, or graphics.
Strikes Overhaul Mod is back! (Renamed due to a change in creator tag.) Are you tired of having complicated ratios and uneven builds? Do you want to build huge factories with the challenge being throughput? Try the mod that made famous the one solid fuel and plastic bar for a blue science that you need 50k of for each research. Notable Features: Easily produced items and buildings, huge research requirements, easily upgraded bullets that are worth using late game, and realistic energy uses that includes 1.16GW nuclear reactors with 500GJ nuclear fuel. Check out the mod page for show pictures.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
For server hosts only - this is an automatic permissions soft-mod (scenario) that restricts new users from doing anything. Will eventually support more tools for permission granularity, and possibly roll-back anti-griefing in the future. Compatible with hotpatch-multimod.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
You can make them in Assembling Machine 3 with the same resources. Vanilla Space Science.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.