Most downloaded mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Circuitissimo


Factorissimo but instead of a factory warehouse it's a copy-paste circuit warehouse. A composite combinator combined with combinations of combinators from a combinator combinator

Content
3 years ago
0.18 - 1.1
1.77K
Circuit network

Flying Roboport - Doesn't occupy spaces


A Roboport that stays floating on your factory. It does not take up space from your factory.

Content
3 years ago
0.16 - 1.1
1.77K
Logistics

Convenience: Big Tile Stacks


The stack size of placeable terrain tiles is increased to 1000.

3 years ago
1.1
1.77K

TJ's Custom Player MOD


This MOD supports custom appearance of your player.

Tweaks
2 years ago
0.16 - 1.1
1.77K

Xenos Oppression: AMT-ART

by Mr.YaR

A medium combat tank, in the classical sense of it. Supposed to fit the other Xenos Oppression véhicules and infantry

Content
a month ago
1.1
1.77K
Transportation Combat

Milestone Saves


The idea of the mod is to generate timestamped saves so that they can later be used to generate a time lapsed view of the saves progression over time.

3 years ago
0.18 - 1.1
1.76K

Cheap Mode


This mod is the opposite of "expensive" recipe and technology settings and reduces the prices of things in the "normal" price settings. Prices are reduced in the same ratio by which they would be increased with the "expensive" settings. Since the "expensive" technology recipes are the same as "normal", this mod simply reduces the technology costs by approximately 4, since the official Marathon settings use a technology price multiplier of 4.

Tweaks
7 months ago
0.16 - 1.1
1.76K

UnPollock


Allows customization of decorative density, for a less cluttered map without barren monotony.

Tweaks
3 years ago
1.0 - 1.1
1.76K

Schmitt | The more research the more evolution 🧪➡👽⚔️


The evolution factor is set by the share of researched technologies vs. all technologies. Example: If there are 1000 research topics (techs) and you have researched 250 of them, then the evolution factor is 25%. (Military techs as well as mostly irrelevant techs excluded from calculation)

Tweaks
2 months ago
1.1
1.76K
Enemies

Modules Rework


Rework module bonuses. Now the bonuses of the modules grow exponentially with increasing levels. The starting value, multipliers and some other parameters are configurable.

Tweaks
9 months ago
1.1
1.76K
Manufacturing

Warmonger


Creep from Krastorio2 without entire K2. A lot of changes (only graphics and basic creep idea taken). Best played with Rampant.

Content
9 months ago
1.1
1.76K
Combat Enemies Environment

Factorissimo 2 - notnotmelon fork, no spiders edition


A fork of a fork of Factorissimo 2, focused on enabling compatibility between spidertron mods and Factorissimo.

1 year, 6 months ago
1.1
1.76K

FasterStartIratorEdit

by Irator

A starter kit with a small modular armor with a small fusion reactor, night vision, exoskeleton, roboport and 100 fusion construction robots.

Utilities
1 year, 3 months ago
1.1
1.76K

Move Full Stacks

by Kingdud

Rather than revert to rediculously fast inserters this mod allows stack inserters to grab whole stacks at a time. There are three upgrade levels, the first for grabbing stacks of 50 (so, generally, an entire stack of ore in one rotation). The next is for stacks of 100, and 200. All three researches require space science. The Factorio Mod API doesn't allow changing the base capacity of an inserter, so ALL stack inserters will get this upgrade. This is a limitation of the game. Sorry.

Content
3 years ago
0.17 - 1.1
1.76K
Logistics

⏯️ Bottleneck_WithDrill

by Fr_Dae

A tool for locating input starved machines.

Utilities
3 years ago
0.18 - 1.1
1.76K

Concreep Redux

by utoxin

Utilize idle bots in your logistics network to pave the world.

Utilities
17 days ago
1.1
1.76K
Logistic network

Biter-proofing


Stops biters from chewing on your power lines by making them invincible. Can also affect rails and belts. By default only affects newly-placed entities but can be applied retroactively.

Content
3 years ago
1.0 - 1.1
1.76K
Transportation

Railway Signalling Overseer

by Sopel

This is a mod for factorio that checks the visible railway in realtime and checks whether the signal placement is correct.

Utilities
1 year, 7 months ago
1.1
1.76K

Burner Long Handed Inserter

by Pithlit

Adds a burner powered long handed inserter. Unlocked with logistics technology.

Content
3 years ago
1.0 - 1.1
1.75K
Logistics

HUDs for vehicles

by Godmave

Shows HUDs when driving vehicles

Tweaks
3 years ago
0.17 - 1.1
1.75K