Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Removes the raw material cost information when hovering over a recipe. Useful with complex production chains (as in pymods) which causes the calculation to kill UPS/FPS.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Assigns simple shapes to the coloured signals to assist colour-impaired players.
Small changes concerning balance, gameplay, or graphics.
Adjusts the technology requirements for Rail Technologies to allow for the Pyanodon Alien Life extended slower access to logistic science packs
Small changes concerning balance, gameplay, or graphics.
Adds really really fast belts that are made with uranium. Originally by Spieker, Updated to .17 by nucleargen, Updated to .18 by Dante_589
Mods introducing new content into the game.
A glowing enigmatic life form was found to inhabit alien forests at night. Based on the update by mk-fg to the original mod by Betep3akata.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Install this to download the essential mods for a complete Bob experience.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
More Fluid Burning Furnaces Tiers for bob mods and some original Heat Furnaces
Mods introducing new content into the game.
Moar Fish! Need I say more? Adds in 4 new types of fish, Cooked Fish, Salted Fish, Robot Fish and the rare Pink Fish, along with two new machines, Fish Net and Evaporation Chamber.
Small changes concerning balance, gameplay, or graphics.
Similar to the sound redesign, the graphic redesign in 0.18 as of late is one great leap backward. This mod aims to revert these awful changes. You can customize which ones to revert in mod settings.
Small changes concerning balance, gameplay, or graphics.
Fixes the sprite size bug preventing Rampant 0.18.16 from loading with new enemies enabled and attempts to add basic support for the Scarabs/Psykers from Angel's Exploration. WARNING This mod uses the sethook function from the lua debug library, so it won't be compatibile with any other mods using debug hooks.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Use the Exploration Mode map generator preset to create a harsh map. This mod adds new challenges and solutions to power generation.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mod find trains and will write the amount of trains with possible substitution to a file specified in the mod settings
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Dont build furnaces, just use the materials you mining. Just Vanilla game.
Mods introducing new content into the game.