Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
One stop shop for configuring the BioTech mod. Adds many configuration options to tweak the BioTech mod's attributes.
Small changes concerning balance, gameplay, or graphics.
KILL ALIENS FOR BOOST Give extra technologies and weapons with alien recipes. Try it for fun. Gifts : ° techno joker fiole : incolor substance ; mix this substance with an colored fiole and you got a lot of fiole with this color. ° five techno for lab speed (max +1250%) ° five techno for robot speed (max +1500%) ° five techno for robot storage (max +10) ° one weapon and two munition for frost/defrost enemies ° crazy autonomy : uranium fuel cell alien : 8TJ ; ° crazy speed : nuclear fuel alien 8TJ (4x Acceleration; 2x SpeedMax) ; nice with aircraft mod ° possibility to use biter flesh of EndGame / Natural Evolution Enemies / Schall Alien Tech with an additional mod : AAA for EndGame / AAA for Natural Evolution Enemies / AAA Compatible Alien Tech
Mods introducing new content into the game.
Bulk import and export of train stops using CSV text files to allow easier bulk editing.
Mods introducing new content into the game.
Adds options to change the crafting cost and time of repair packs. Based upon Expensive Landfill by Soggs
Small changes concerning balance, gameplay, or graphics.
This mod makes the gameplay slightly easier. You win by placing a belt.
Mods introducing new content into the game.
Adds one item to each science pack recipe making them slightly more complex.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod makes a few changes to recipes in the game, to try and make it feel a little better. Can turn off specific changes in settings.
A small mod that adds craftable saplings that grow into vanilla trees, and a way to farm them
Mutes belts, substations and turbines (configurable). (Languages: English, Deutsch, 日本語)
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Jump from block to block. Keybinds to jump one step, a sector or a whole district. Mod designed for Kuxynators CityBlocks 64. Block size can be configured.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Let's you respawn next to your car or at least on the same surface. (Languages: English, Deutsch, 日本語)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Just changes the standart Lab sprite. Просто заменяет стандартный спрайт лаборатории.
Small changes concerning balance, gameplay, or graphics.