Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Adds electric versions of the stone and steel furnaces, two upgrades of the electric furnace, and an electric boiler.
Add some very useful buildings to combat the Enemy threat, as changed by N.E. Enemies and other mods that increase Enemy difficulty. Please visit home page for more details.
Mods introducing new content into the game.
Mods introducing new content into the game.
Changes some recipes for better compatibility between the Krastorio 2 and Nuclear Fuel mods.
Small changes concerning balance, gameplay, or graphics.
This makes Factorio more fun by turning pollution and combat into an interconnected system you actively engage with, instead of just tossing down laser turrets and forgetting about both. This minimalist mod stays close to the vanilla experience, adding only what's necessary to accomplish these goals.
Mods introducing new content into the game.
穿在身上,把虫子萌倒。 Can provide special protection for the player.
Mods introducing new content into the game.
Rebalance Electric Train to better fit Krastorio 2's tech progression. Support 1.0 version and later.
Small changes concerning balance, gameplay, or graphics.
Huge map to explore, currently working on a new version of the map which makes it even bigger. The map contains a huge amount of content to explore and some players have reported playing on this map for hundreds of hours. Expect 2.0 to take that formula and add a pile of steroids, nitroglycerine and cocaine. We are talking about 1000 hours + easy. If you want to support this endeavor feel free to send some money via the patreon link and if you want to stay up to date with development of 2.0 head on over to the forum thread. I won't be posting too many images on there to avoid spoilers until I make a proper trailer for the map. CURRENTLY WORKING ON VERSION 2.0 https://www.patreon.com/nauvispc/posts
Scenarios, maps, and puzzles.
Mods introducing new content into the game.
Turns artillery into machine guns of hell bringing danger. IF you use the new and weaker ammunition. We need to balance it a bit after all ;D
Small changes concerning balance, gameplay, or graphics.
Changes combinator sounds because click-clacks are better than beep-boops.
Small changes concerning balance, gameplay, or graphics.
Improves laser turrets by increasing the bonus gained from the 'Laser shooting speed' tech.
Small changes concerning balance, gameplay, or graphics.
Adds the Air Purifier from Krastorio 2. All credit goes to K2 authours Krastor and Linver and the current maintainer Raiguard.
Mods introducing new content into the game.
This mod adds in modules which are adding only positive effects and allows all modules to be used in beacons.
Mods introducing new content into the game.
Calculates production/consumption rates of items, heat, electricity and so on by lassoing machines
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Quickly move items between inventory entities, chests, trains, etc. Cutting your own inventory out of the process.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Humanity has made many great advances, but still looks to nature for inspiration. Thanks to users ThaPear, ratchetfreak, Klonan, and TheBrain0110 for lots of help on the core of this mod. Great work!
Mods introducing new content into the game.
Your Science Droids were lost on the crash. But you still may find them somewhere around. If you find one, fix it with proper materials, and bring it to your base, so it will work producing science kits. Just build a Working Station and suply then with spare parts (or "food", as they call it), and they will work happily.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
This mod seperates Regular and Stack Inserter Capacity Research, and adds infinite versions of the technologies.
Small changes concerning balance, gameplay, or graphics.