Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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You can get more petroleum gas. You can set how many more petroleum gas you get from refinerys and chemical plants. Default +10%. You can set to get less Petroleum Gas too.
Mods introducing new content into the game.
You can make them in Assembling Machine 3 with the same resources. Vanilla Space Science.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes Bob's solar panels and accumulators stronger. Also adds an option to remove the alternate solar panels/accumulators.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Provides commands and interface for message queues for RCON clients to push/pull data.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This is a quick and dirty 1.7 port, I take no credit for the mod. Things may Break. Store your items in backpacks to carry more junk. Lets be real, if you can carry a train in your pocket, you can carry 20 backpacks.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
When you wake up, you find yourself on a tiny desert island on this unknown planet. This module needs to be used with the omni module. You need to use the surrounding seawater as a raw material to turn this island into a planetary factory. -------------- I will give you a big update next month, because I have too many exams this month. I am really sorry for you. 下个月我会给大家一个大更新,因为这个月考试实在是太多了,实在是很对不起各位。 Version: 0.0.4 Date: 2019-06-5 -Adding calorific value to the omni scrap
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Adds higher tier versions of the eletric furnaces using double smelting
Mods introducing new content into the game.
Changing the endgame combat: the mod adds big behemoths between 90% and 100% evolution
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
THIS IS A PRE-RELEASE TEST VERSION. A GUI for LTN. Displays information about LTN stops, available items and trains controlled by LTN.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Replaces the default flashlight with a better, more realistic version, now with train and car lights. Updated for .17
Small changes concerning balance, gameplay, or graphics.