Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
When you wake up, you find yourself on a tiny desert island on this unknown planet. This module needs to be used with the omni module. You need to use the surrounding seawater as a raw material to turn this island into a planetary factory. -------------- I will give you a big update next month, because I have too many exams this month. I am really sorry for you. 下个月我会给大家一个大更新,因为这个月考试实在是太多了,实在是很对不起各位。 Version: 0.0.4 Date: 2019-06-5 -Adding calorific value to the omni scrap
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds higher tier versions of the eletric furnaces using double smelting
Mods introducing new content into the game.
Changing the endgame combat: the mod adds big behemoths between 90% and 100% evolution
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
THIS IS A PRE-RELEASE TEST VERSION. A GUI for LTN. Displays information about LTN stops, available items and trains controlled by LTN.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Replaces the default flashlight with a better, more realistic version, now with train and car lights. Updated for .17
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Sets the roboport supply area to 54x54, so that it aligned with the 18x18 grid of substations.
Mods introducing new content into the game.
Adds compatibility for Nanobots 3 to Industrial Revolution 0.9
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds alien artifacts back in to craft purple science packs the old way.
Mods introducing new content into the game.
All chests are twice bigger (slots amount is four times bigger), thanks PyroFire for idea
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A mod that adds a selection tool to Hazard Lights to you can add and remove lights from any buildings you want
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
At starting, we can get some items from Player's Shipwreck. And, we skip first steps as few minutes.
Mods introducing new content into the game.
Allows you to make more energy efficient beacons using efficiency modules.
Small changes concerning balance, gameplay, or graphics.
Buffs strand casting to make it more appealing to use.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.