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This mod will stop inserters chasing items on a belt (setting was added in 0.18.11), Rseding once said searching the belts is UPS expensive (https://forums.factorio.com/viewtopic.php?p=370464#p370464)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Import and export quickbar filters as blueprints. Set a default template that will be applied when you start a new game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Extremely, ridiculously dense forests. Incorporates new biomes and trees from other mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Allows map presets that attempt to give you an island start, but with other islands/continents instead of the infinite ocean from vanilla's Island mode. If you wish for a biter-free start, please use map preview - as your starter island may collide with a larger island. Also offers a mode using vanilla terrain generation but with a guaranteed island.
Mods introducing new content into the game.
Fixes the construction bots stupidly flying into fire by giving them 100% fire resistance.
Mods introducing new content into the game.
This mod lets you burn things made out of wood. Small Electric Poles and Wooden Chests are made out of wood. Wood burns. With this mod they can be "recycled" as fuel in burners as it was the case prior to Factorio Version 0.17. 0.75MJ for a power pole 3MJ per chest
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod dynamically adjusts the research speed and productivity based on the current count of online players. It allows to slow down or even stop the research in case none or only a few players are online.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Makes some tweaks to the way inventory sorting works. You can sort your inventory on demand or toggle auto-sort. It's also possible to sort chests, cars and cargo wagons.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Make the colored concrete variants available for crafting. Make it RAINBOWY!
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Reduces size of storage chests and cargo wagons to encourage big, long trains.
Mods introducing new content into the game.
Reduces max speed and acceleration of trains, and increases braking distance, to be a bit more realistic.
Mods introducing new content into the game.
Allows blueprinting trees. Note that you need to have some other mod installed that allows manual tree placement (for example Dectorio).
Mods introducing new content into the game.
Mods introducing new content into the game.