Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Construction robots carry more tile material and build nearby matching tile ghosts in larger researched batches.
Mods introducing new content into the game.
Configurable quickstart mod that grants starting items and researches key technologies that covers logistics, power, rail, defense, recycling, and more.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Changes starting items and technology branches for a more fun experience.
Mods introducing new content into the game.
Modular QoL bundle: Even Distribution, Squeak Through, Auto Deconstruct & more. Simply everything you need in one place.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Large total conversion mods.
This mod adds some asteroid crushing recipes allowing you to craft all items in the space platform.
Small changes concerning balance, gameplay, or graphics.
Quality holmium ore finally yields you more.
Small changes concerning balance, gameplay, or graphics.
Adds the ability to configure the following speeds in the mod settings: game speed; player running speed; player mining speed; player crafting speed; worker robot speed; research lab speed. WARNING: keep in mind that a higher game speed will be more demanding for your system!
Small changes concerning balance, gameplay, or graphics.
Marks the Alien modules from Alien Loot Economy as production modules to make them compatibel with highly modded setups. Thanks to PennyJim and Bunshaman on Discord who helped me understanding a bit more of this very first mod I made.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Allows you to adjust the properties of the vanilla locomotive - weight, power, fuel efficiency. This mod was created mainly to allow a more efficient double-headed train system.
Mods introducing new content into the game.
Adds duplicate stone, steel and electric furnaces than can consume an entire tier of ore on a belt per second. Best used with loaders. Optionally converts furnaces to assembling machines for more compatibility with mods like Krastorio 2.
Mods introducing new content into the game.
Intended to be a series of variation of the Rocket Rush scenario. Should currently feature a "Space Age" Rush scenario, where you begin with vanilla researches already unlocked, allowing for a quicker start. (whereas the OG scenario would unlock all researches undiscriminately, including modded ones) Totally bugged right now, because I'm a total beginner. Sorry in advance.
Scenarios, maps, and puzzles.
Makes it so lamps don't require power. Supports some modded lamps, leave a comment to get more added.
Small changes concerning balance, gameplay, or graphics.
Adds various settings. Mostly these are small tweaks that do great things. More in the mod description...
Small changes concerning balance, gameplay, or graphics.
Adds 40 new qualities. Qualities are unlocked with quality modules. Possibility to change efficiency and chance.
Mods introducing new content into the game.
More settings for logistics chests.. Chests allow items to be teleported to target chests using a paired Signal ID (if set). Items are moved almost instantly to distant chests even from other planets. More in the mod description...
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Clones entire regions of the map including cars and trains, for benchmarking purposes. Copies inventory contents, train schedules, circuit networks, and more!
Mods introducing new content into the game.