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Large total conversion mods.
This mod adds some asteroid crushing recipes allowing you to craft all items in the space platform.
Small changes concerning balance, gameplay, or graphics.
Quality holmium ore finally yields you more.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Changes starting items and technology branches for a more fun experience.
Mods introducing new content into the game.
Accelerates (3x) multi aspects of the game to reach end game sooner and have fun. ** [WIP] ** . 3x speed, energy and pollution increase for production buildings, miners, logistics, robotics, labs. . 3x Electricity production and pollution increased . Loaders Enabled, Hand smelting and crafting enabled for all items. . Quality of Life enhancements : Zero collision box, 3x run speed, Higher reach. . Customized Free-play scenario available with commands for more accelerated play.
Mods introducing new content into the game.
Adds the ability to configure the following speeds in the mod settings: game speed; player running speed; player mining speed; player crafting speed; worker robot speed; research lab speed. WARNING: keep in mind that a higher game speed will be more demanding for your system!
Small changes concerning balance, gameplay, or graphics.
Marks the Alien modules from Alien Loot Economy as production modules to make them compatibel with highly modded setups. Thanks to PennyJim and Bunshaman on Discord who helped me understanding a bit more of this very first mod I made.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Allows you to adjust the properties of the vanilla locomotive - weight, power, fuel efficiency. This mod was created mainly to allow a more efficient double-headed train system.
Mods introducing new content into the game.
Adds duplicate stone, steel and electric furnaces than can consume an entire tier of ore on a belt per second. Best used with loaders. Optionally converts furnaces to assembling machines for more compatibility with mods like Krastorio 2.
Mods introducing new content into the game.
Intended to be a series of variation of the Rocket Rush scenario. Should currently feature a "Space Age" Rush scenario, where you begin with vanilla researches already unlocked, allowing for a quicker start. (whereas the OG scenario would unlock all researches undiscriminately, including modded ones) Totally bugged right now, because I'm a total beginner. Sorry in advance.
Scenarios, maps, and puzzles.
Makes it so lamps don't require power. Supports some modded lamps, leave a comment to get more added.
Small changes concerning balance, gameplay, or graphics.
Adds various settings. Mostly these are small tweaks that do great things. More in the mod description...
Small changes concerning balance, gameplay, or graphics.
Adds 40 new qualities. Qualities are unlocked with quality modules. Possibility to change efficiency and chance.
Mods introducing new content into the game.
More settings for logistics chests.. Chests allow items to be teleported to target chests using a paired Signal ID (if set). Items are moved almost instantly to distant chests even from other planets. More in the mod description...
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Clones entire regions of the map including cars and trains, for benchmarking purposes. Copies inventory contents, train schedules, circuit networks, and more!
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Provides options to modify crafting inputs, outputs, times, research and more! Last Update Version: 1.0.1 Date: 24. 06. 2025 Fixes: - Fixed crash from Krastorio 2 due to new amount_min, amount_max outputs for sand
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.