Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Mods introducing new content into the game.
Are you annoyed by belt immunity equipment that negates the positive bonus when running along the belts? This mod fixes it by virtually disabling the immunity when the character is moving in the same direction as the belts underneath them.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
A simple mod with a simple purpose: to refill equipment grids automatically
Small changes concerning balance, gameplay, or graphics.
Customizable Mod that adds in different new items or changes that can all be toggled on or off. Adds 3 new weapons - Assault Rifle - LMG - HMG adds 8 new equipment's, a single and double variant of the following Machine Gun, Shotgun, Rocket Launcher, Cannon Rebalances movement speed reduction when shooting to make different weapons feel different.
Mods introducing new content into the game.
Science from combat, wood & bio tech, catalyst upgraded buildings and equipment, turrets and biters upgrade quality with kills
Mods introducing new content into the game.
A complete overhaul to the personal equipment, this mod adds several tiers and types equipments and armors that are fully customizable, and even some custom ones, like personal assembling units and backpacks. You can change almost every base parameter of all the types of equipment the mod has to offer.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Automatically deploys combat robot capsules when in combat. No special equipment required.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds equipment grids to vehicles in a sensible manner (no more exoskeleton legs in cars or trains or boats or planes), and adds a replacement vehicle specific speed booster equipment. Compatible with Bob's Equipment mods, SE Space Trains, Fusion Trains, Flamethrower Wagon, Aircraft, AAI Vehicles, Cargo Ships, GunEquipment, Radar Equipment (and more!)
Small changes concerning balance, gameplay, or graphics.
Allows for customization of vehicle grid size (by vehicle type) for both vanilla and modded vehicles. Compatible with AAI Vehicles, Electric Trains, Fusion Trains, Flamethrower Wagon, Aircraft, Cargo Ships, 5dims, and any other vehicle mod.
Small changes concerning balance, gameplay, or graphics.
New End Game set of fusion reactors close to IRL, with scalable tera production of electric power, science packs, fuels, weaponry, nukes and power armor equipment for dream bases, from 48GW to 417.6TW and matching production of SPM for vanilla and space age. Bootleg of Romner_set's Realistic Fusion Power. Now with a new Complete overhaul of technology tree, fluids, recipes, machines, sounds, graphics and ups efficiency.
Mods introducing new content into the game.
Configurable Armours & Suits currently supports: Bob's, Custom Power Armor Fix, Exotic Industries FE-Equipment, Hiladdar's Gear K2, Metal and Stars, Nullius, Power Armor MK3, Power&Armor, Power Armour Replacer, Rampand Arsenal, SE,
Small changes concerning balance, gameplay, or graphics.
Removes the damage from the discharge defense equipment but keeps the stun effect.
Small changes concerning balance, gameplay, or graphics.
A power armor equipment which allows players to teleport a short distance. Equipment needs to be fully charged before it can be used. Range stacks with number of equipment used
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Start the game with equipment, roboport, armor and other equipment... Comece o jogo com equipamentos, roboport, armadura e outros equipamentos...
Mods introducing new content into the game.
Gun, Flame, Shotgun turret pods in equipment. They consume both ammo and electricity.
Mods introducing new content into the game.