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Adds a unified chemical plant that can run recipes from chemical plants, oil refineries and fuel refineries.
Mods introducing new content into the game.
Adds the Abyss, a massive flying combat spider-vehicle armed with vertical and horizontal sweeping laser beams, and rapid fire missile equipment, and now features a powerful area of effect weapon, the Disintegration Beam.
Mods introducing new content into the game.
Mods introducing new content into the game.
Translations for other mods.
Adds the Laser Scythe: a tesla-turret-based tower that sweeps a massive red laser beam across enemy formations.
Mods introducing new content into the game.
Removes all technologies that aren't necessary to win the game. Disabling enemies is recommended, unless you know what you're doing. Compatible with Space Age!
Mods introducing new content into the game.
A simple compatibility patch between space age without space and fulgoran enemies for my server
Mods introducing new content into the game.
Mods introducing new content into the game.
Control Technology - Allows you to monitor your factory using Smart Displays. There are seven types: SD1020 - 2 digit display to- SD1080 - 8 digit display.
Mods introducing new content into the game.
Customizable Mod that adds in different new items or changes that can all be toggled on or off. Adds 3 new weapons - Assault Rifle - LMG - HMG adds 8 new equipment's, a single and double variant of the following Machine Gun, Shotgun, Rocket Launcher, Cannon Rebalances movement speed reduction when shooting to make different weapons feel different.
Mods introducing new content into the game.
Quality-of-life improvements for Space Age travel: faster travel and launch animations plus configurable interplanetary route lengths. CAUTION: This mod is intended for players who have already experienced Space Age with vanilla pacing. Not recommended for first playthroughs, speedrun competitions, or tournament environments. Extreme setting values are discouraged, as they may significantly alter game balance and progression feel. Default settings aim to stay close to vanilla intent while...
Small changes concerning balance, gameplay, or graphics.
Automatically orders construction robots to upgrade the quality tier of entities when the logistic network contains the required items. This is not a cheat mod.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows fast insert and stack transfer of items into chests with limited inventory size, without having to manually click on each slot.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Finally, TRUE eco-friendly Factorio! Crashes on startup to save up to 500W of gaming power - unlike those EVIL AI mods using 1Wh per query. Your moral superiority is guaranteed!
Large total conversion mods.
Mods introducing new content into the game.
Add lunar panel. An inverse solar panel that generate electricity at night
Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This mod adds four new tiers for logistics and construction robots (MK2–MK4), with configurable speed, carrying capacity, and battery capacity, plus research to boost carrying capacity. It also includes new Roboport MK2 and MK3 with configurable charging speed for enhanced charging and logistics capabilities.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.