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This mod creates the world based on an image of Earth. Maps: Atlantic, Pacific, Olde World, Americas, Africa, Europe, Oceania, United States. The Player chooses what spawn city area. Optionally has 'teleporters' at each city. Optionally Pre-placed rocket silos. Base Factorio v2 only - no Space Age support.
Mods introducing new content into the game.
Adds BerbCorp 1x1 loaders for vanilla, turbo and BerbCorp Mark 4-8 belt tiers.
Mods introducing new content into the game.
Adds ground based construction robots. A repackage the original mod by Klonan. Forked to fix some long-standing issues. Now with quality support Note: Quality drones only work with the default quality values. Mods that rename quality or add more qualities will not work.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Visit Pelagos: an insular planet rich in tropical coconut palms, methane deposits, and minor lifeforms. Harvest coconuts, process them into oil, sealant, and biofuels, experiment with fermentation, and use high-temperature calciners to improve smelting processes in your factory. My goal is to make this fork a community driven alternative to allow the community to play the game how they want to, rather than how Talander wants them to.
Mods introducing new content into the game.
BerbCorp Cargo Bay Loader lets inserters and loaders insert into and remove from Space Age cargo landing pads, space platform hubs, and cargo bay extensions. It does not change logistic bot behavior.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Removes spoilage from the Efficiency module 3 recipe while leaving the rest of the recipe untouched.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Removes biter eggs from the Productivity module 3 recipe while leaving the rest of the recipe untouched.
Small changes concerning balance, gameplay, or graphics.
Removes biter eggs from the Overgrowth Jellynut soil and Overgrowth Yumako soil recipes while leaving the rest of each recipe untouched.
Small changes concerning balance, gameplay, or graphics.
Removes tungsten ingredients from the Speed module 3 recipe while leaving the rest of the recipe untouched.
Small changes concerning balance, gameplay, or graphics.
Makes selected resource patches infinite with prototype-only changes: no control script, no on_tick, and no runtime scanning.
Small changes concerning balance, gameplay, or graphics.
Prevents transport belts, underground belts, and splitters from freezing on Aquilo by removing their heating requirement.
Small changes concerning balance, gameplay, or graphics.
A BerbCorp ecosystem dependency marker for More Long Inserters by Kryzeth. It adds no gameplay changes and only declares the original mod as a required dependency.
Collections of mods with tweaks to make them work together.
Add early-game crusher variants for crushing sand to smelt into glass, and crushing ore and coal for more efficient smelting
Mods introducing new content into the game.
Adds local logistic bot requests for Space Age cargo landing pads on planets.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A BerbCorp ecosystem dependency wrapper that recommends Warehousing by Anoyomouse & dgw without adding code or gameplay changes of its own.
Collections of mods with tweaks to make them work together.
Halves the Space Age Overgrowth jellynut soil recipe ingredient costs while keeping the recipe, unlock, and result unchanged.
Small changes concerning balance, gameplay, or graphics.
Adds a researchable tier 2 pipe to ground with twice the vanilla underground reach.
Mods introducing new content into the game.