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A methodical overhaul of tradeoffs—tempting power spikes, accumulating cost. Choose chains by their by-products; context-sensitive logistics. [Data integrity: shattered] [Packet cohesion: hallucinatory] [Cognition Anchor: disconnected] ☒ SYSTEM SPEAKS You aren't chosen. You will love your captor and call it progress. ☒ OBSERVATION You are not a player. You are the interface. ☒ FINAL NOTICE You are now property of the Epoch Engine. Welcome to Exotic Industries.
Large total conversion mods.
Science labs light up with the colors of the science packs they're consuming, instead of always blue. A variant of the original Disco Science mod by Daniel Brauer, featuring algorithmic UPS optimizations and Space Age mods support including Biolabs.
Small changes concerning balance, gameplay, or graphics.
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Mods introducing new content into the game.
Visit Pelagos, an insular planet of coconuts. Use calciners to refine resources, and unlock cargo ships as the perfect way to connect its scattered shores
Mods introducing new content into the game.
Rebalances the mini train and the vanilla trian More info about this mod on the mod portal
Small changes concerning balance, gameplay, or graphics.
Optionnal song pack with lyrics related to factorio loaded by Preceti's Music Experiment - Does nothing by itself
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
This liquid recycler is the counterpart to Fulgoras solid recycler. Gives out 25% of fluid ingredients by squeezing the item really hard. Has a balanced mode with curated recipes and an unbalanced mode to go ham.
Mods introducing new content into the game.
Mods introducing new content into the game.
Hyarion, a planet made from crystals and lava, light refraction rays fall from the sky and destroys the surface.
Mods introducing new content into the game.
Tellus, a planet full of life, mycelia and chlorophyll, infected by dangerous parasites and clouds of pollen corrode materials. Create and plant living machinery and try to keep it alive
Mods introducing new content into the game.
Beyond the ever dark expanse lies the event horizon, the final frontier. The Shattered Planet. This devastated world holds one lone patch of uranium which is the key to solving its mystery. Enter the world of isotopes as you break down radioactive particles into increasingly more powerful substances, and beyond. UPDATE: The mod is currently undergoing an overhaul.
Mods introducing new content into the game.
Personal construction robots now prioritize building and deconstructing entities closest to the player. This change makes a player twice as fast at building and deconstructing with the exact same equipment setup. This mod is a complete rework of similar existing mods and offers a massive performance increase. A shortcut is available to toggle the mod, and the maximum construction area can be limited in the settings. Should work with other mods adding new personal roboports.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Buildings and other structures now have improved damage resistance, productivity, speed and efficiency when built over stone and concrete tiles. Can also be used to reinforce vehicles, robots and players as well as adjusting the additional foundation stats to your liking. Easily configurable/mod compatible.
Small changes concerning balance, gameplay, or graphics.
Sorts some assembling machines into different groups based on what recipes they have available.
Small changes concerning balance, gameplay, or graphics.
Sell and buy items/fluids/energy on the black market using trading chests/tanks/accumulators, choosing the frequency of exchanges and related fees. You can now sell your overproduction and buy things that you don't want to craft by yourself. You can also use these trading units as a paying shipment system.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds an ISK currency and lays the groundwork for a galactic market. Sell and buy resources flexibly with ISK (InterStellar Kredits), to boost your factory and economy. You can craft as usual - selling resources and importing goods is less profitable, but it scales much better! You can belt resources directly to the Market Hub without manipulators. Research also costs ISK! Cheat codes if you want to skip tech tree: /gm-give-market-hub /gm-give-market-terminal
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.