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Explore the derelict fulgoran ringworld of Ribbonia, an artificial planet where spatial reasoning and creativity are the key to your survival. Can you handle C.H.A.R.L.E.S., the crazed and lonely AI? Discover forgotten Fulgoran crafting techniques involving fusion plasma, molten plastic and dive into Factorio nostalgia on Ribbonia. Ribbonia minimally affects the vanilla game and can be added to existing saves.
Mods introducing new content into the game.
Tellus, a planet full of life, mycelia and chlorophyll, infected by dangerous parasites and clouds of pollen corrode materials. Create and plant living machinery and try to keep it alive
Mods introducing new content into the game.
A programmable circuit combinator controlled via a RISC-V inspired assembly language. Supports reading red and green input signals and writing up to four output signals per tick.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Lube powered machines that push production beyond electrical limits.
Mods introducing new content into the game.
Science labs light up with the colors of the science packs they're consuming, instead of always blue. A variant of the original Disco Science mod by Daniel Brauer, featuring algorithmic UPS optimizations and Space Age mods support including Biolabs.
Small changes concerning balance, gameplay, or graphics.
Space Age overhaul built around cargo ships, alternative energy systems and agriculture
Large total conversion mods.
New End Game set of fusion reactors close to IRL, with scalable tera production of electric power, science packs, fuels, weaponry, nukes and power armor equipment for dream bases, from 48GW to 417.6TW and matching production of SPM for vanilla and space age. Bootleg of Romner_set's Realistic Fusion Power. Now with a new Complete overhaul of technology tree, fluids, recipes, machines, sounds, graphics and ups efficiency.
Mods introducing new content into the game.
Space Age machines but chonkier Mod and a library for enlarging machines. Enrlarged machines connect to ducts from Fluid Must Flow instead of regular pipes
Small changes concerning balance, gameplay, or graphics.
Lets personal laser defense burn incoming biter acid before it can slow you down.
Mods introducing new content into the game.
Mods introducing new content into the game.
RU: ΠΠΎΠ»Π½Π°Ρ ΠΈΠ½ΡΠ΅Π³ΡΠ°ΡΠΈΡ Space Age Ρ ΠΌΠΎΠ΄Π°ΠΌΠΈ Angel's ΠΈ Bob's. ΠΠ΄ΠΈΠ½ΡΠΉ Π±Π°Π»Π°Π½Ρ, Π½ΠΎΠ²ΡΠ΅ ΡΠ΅Ρ Π½ΠΎΠ»ΠΎΠ³ΠΈΠΈ ΠΈ ΠΈΠΊΠΎΠ½ΠΊΠΈ. EN: Seamless integration of Space Age with Angel's & Bob's mods. Unified balance, new techs, and custom icons. (Tachigami Itsuki Modpack for Space Age, Bob's and Angel's)
Collections of mods with tweaks to make them work together.
Continuously removes biter creep decoratives that aren't near a biter nest (or the mound of corpses left behind after destroying one). Performance impact should be pretty low but can be reduced further by adjusting settings if necessary.
Small changes concerning balance, gameplay, or graphics.
Turns your power grid into a spider paradise. The more connections, the more spiders (not literally). It's science.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Heavy industrial foundry powered by liquid fuels. Enables higher production capabilities at the cost of increased environmental impact.
Mods introducing new content into the game.
Biter related research is added to the game. This mod is new and may not work correctly. report issues on mods.factorio
Mods introducing new content into the game.
Gives each player their own force/team with independent research, production statistics, and a platforms GUI. Includes cross-force chat, a /platforms command, and per-player friend toggles.
Mods introducing new content into the game.
Suit power cells can replenish grid armor energy. Effective portable suit power batteries. This mod is new and may not work correctly. report issues on mods.factorio
Mods introducing new content into the game.
Provides an equipment grid component that automatically orders the removal of nearby natural obstacles: trees, rocks, cliffs, and water. Also converts collected trash into landfill.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.