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Moves all resources to Nauvis. Removes other planets.
Mods introducing new content into the game.
Demolishers can reclaim cleared territory. When a territory becomes vacant, it begins a cooldown before it can be reclaimed. Territories that may soon be reclaimed are marked on the map as Contested.
Mods introducing new content into the game.
Enhanced Companion Drones with Bodyguard behavior mode. Drones prioritize following and protecting the player. Everything is controlled from one in-game panel: attack/construction/mining modes, behaviour mode, speed, follow distance, threat radius and the mining zone - no console commands needed. Rocket-based area combat. Based on Companion Drones 2.0 by MrJakobLaich.
Mods introducing new content into the game.
Explore Nauvis' moon of Muluna, the source of the space science pack, and take your first step into space. Discover new uses for crushers, now enabled on all surfaces. Explore the universe, collect data from the skies, and bring it back to Muluna to generate Exploration science in order to upgrade your space platforms and reach even deeper into space.
Mods introducing new content into the game.
Quantum Logistics unlocks advanced technologies for storing and transporting items and fluids. Store resources on QL disks, transfer them across the planet through a unified network, and, with the Space Age expansion, connect networks across different planets using the QL Radar.
Mods introducing new content into the game.
Decoratives no longer go away when you place tiles or buildings on top of them.
Small changes concerning balance, gameplay, or graphics.
Updated Wood Gasification from cappie https://mods.factorio.com/mod/Wood_Gasification And included the K2 Greenhouse https://mods.factorio.com/mod/Krastorio2greenhouse None of these mods are mine, i just modified them to work with 2.0 / 2.1
Mods introducing new content into the game.
Adds mining drones and depots providing great yet cusomizable balance: - robust drones recipe ingredients instead of pure iron - normal pollution rate - electric energy usage - editable stack sizes - many compatible mods And so much more! Everything is configurable, many supported mods. Locales: 🇬🇧 English 🇩🇪 Deutsch 🇪🇸 Español 🇫🇷 Français 🇹🇷 Türkçe 🇺🇦 Український 🇷🇺 Русский 🇨🇳 中文
Mods introducing new content into the game.
Mods introducing new content into the game.
Tachigami Itsuki Modpack for Space Age, Bob's and Angel's. Seamless integration of Space Age with Angel's & Bob's mods. Unified balance, new entities, items, fluids, recipes, and technologies, plus updated icons.
Collections of mods with tweaks to make them work together.
Mod that adds more signal color, stolen from devilwarrior's depreciated mod
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Local K2+SE balance tweaks: practical loader costs plus restored lower power usage for electrolysis, atmospheric condensers and fuel refineries, with efficiency-module restrictions removed.
Small changes concerning balance, gameplay, or graphics.
-Infomation- NK Railways Aims to add locmotives and wagons for those who enjoy a good trainyard or railway while still being viable -List of Content- 2 steam locomotives & 1 Tender 2 Shunter/Switcher locomotives 1 Diesel locomotive & B Unit 2 cargo wagons 2 fluid tanker wagons 1 brake-van/caboose - when Diesel_Engine Mod is enabled it will replace base fuel with fuel from barrels to the Diesel locomotives
Mods introducing new content into the game.
The Factory Must Grow is a total overhaul mod where you play as a superintelligent AI with one purpose: The Factory Must Grow. Encounter novel mechanics designed to put even veteran players to the test. It's time to consider your {PURPOSE, SELF, POTENTIAL}. NOTE: this mod is in active development, expect breaking changes and some rough edges. As this is a total overhaul mod, compatibility with mods that alter gameplay is not guaranteed.
Large total conversion mods.
A simple mod with a simple purpose: to refill equipment grids automatically
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Fixes some crashes when the latest available versions of all optional dependencies for Razi Protocol are installed
Small changes concerning balance, gameplay, or graphics.
Compatibility and progression-hardening layer for the maintained Omnimods, Bob's, and Angel's suites on Space Age, now with PlanetsLib / alternate-start / large planet-pack support.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.