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Cures the crashes, keeps the memory loss! A fixed and multiplayer-safe version of the original Brain Damage mod that randomly forgets researched technologies based on interval or taking damage.
Small changes concerning balance, gameplay, or graphics.
Creates a science meter blueprint book with a display panel for every science pack in the game, including packs added by other mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Creates a fluidmeter blueprint book with a display panel for every fluid in the game, including fluids added by other mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Create beautiful, customizable display panel blueprints to visualize storage levels, progress, and more across your factory.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Rebalances the Fusion Thruster mod: each thruster consumes a set amount of water (oxidizer) and fusion-plasma fuel per second, tuned so a set of 42 thrusters runs on 2 fusion reactors, with water supplied by unbarreling. Default 300/s per thruster at normal quality (750/s at legendary). The hidden plasma converter is sized so it can keep up with legendary-quality thrusters. No-op if the Fusion Thruster mod is not installed.
Small changes concerning balance, gameplay, or graphics.
Angel's and Bob's route every basic intermediate through the full Nauvis chain, and Space Age's planet recipes need exactly those. This adds local ways to get the missing pieces from what each planet actually has. Numbers are taken from real extraction chemistry.
Small changes concerning balance, gameplay, or graphics.
Tracks per-player kill counts and exposes them via a remote interface for external stat dashboards.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds advanced tiers of Mech Armor (MK2, MK3, MK4) with expanded equipment grids and enhanced resistances, designed to surpass Power Armor tiers.
Mods introducing new content into the game.
šA hundred parsecs away from Calidus, a powerful star stirs the void. Surrounded by radioactive debris and brittle asteroids, setting up a factory in its vicinity will prove to be challenging. Adds a new star system with new resources, new technologies and new upgrades for your space platforms.
Mods introducing new content into the game.
Dive into the world of Lignumis, a moon of Nauvis offering only the most basic technologies.
Mods introducing new content into the game.
Adds a new group for organic items and recipes. Drop-in replacement and spiritual successor to Frontrider's Bio Processing Group for 2.1, supports 2.0 too. With built-in support for several bioprocessing related mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds prismite, a mysterious and powerful rainbow-colored ore, and various associated products.
Mods introducing new content into the game.
Allows you to produce more calcium by neutralising intelligent calcium.
Small changes concerning balance, gameplay, or graphics.
Rocket part recipes are different on each planet and crafted outside of the silo
Small changes concerning balance, gameplay, or graphics.
Output production and consumption statistics (The values from the "P" menu) for a given item to a signal
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Removes the stabiliser for basic Krastorio matter conversion and brings back the original matter ratios.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Biters that damage your structures take a portion of that damage in return ā turning every breach into a selfādefeating attack. (Modular testing ongoin) Fully compatible with Factorio 2.0 and 2.1 (and Space Age). Now with a modular codebase, dynamic polling for instant setting feedback, clean scientificānotation display, and optional debug logging. Every enemy kill reduces evolution; nest destruction evolution gain is toggleable. All settings are runtimeāglobal and take effect immediately.
Small changes concerning balance, gameplay, or graphics.
A Hardcore RPG Survival Adventure Across 12 Unique Worlds In this intense Factorio scenario, your vehicle is not just transport ā it is the last bastion of civilization. As both your base and your life, it must be defended against relentless evolutionary threats while you grow from a lone survivor into a legendary commander.
Scenarios, maps, and puzzles.