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Dive into the world of Lignumis, a moon of Nauvis offering only the most basic technologies.
Mods introducing new content into the game.
Provides useful buildings and items, like the Bio Farm for growing trees. Solar Farm and Large Accumulator to make your electric setup easier. Bio Fuel section to produce organic plastic and batteries. Lots of New Wood Products, like the big electric pole, wooden pipes, dart turret. Plant trees using seedlings. Change terrain from deserts to grasslands using Fertilizer - helps trees grow better. And a lot more… Please visit the homepage on the forums for more information and feedback.
Mods introducing new content into the game.
This mod automatically updates modules in assemblers, mining drills, and other entities. Perfect for players who want to maximize efficiency without manual module swapping.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Overhauls Factorio with increased difficulty, complex recipes, and intricate research trees. This mod is work in progress. Expect rapid iterations and frequent recipe changes.
Large total conversion mods.
Enhanced Companion Drones with Bodyguard behavior mode. Drones prioritize following and protecting the player. Features: Bodyguard/Balanced/Worker modes, defensive positioning, and enhanced bullet combat system with lifesteal. Based on Companion Drones 2.0 by MrJakobLaich.
Mods introducing new content into the game.
Mods introducing new content into the game.
Quality Processing is an alternative to the vanilla quality system. Produce new upgrade materials in increasingly complex processing chains to combine them with any item in the new upgrade machines for a guaranteed quality upgrade.
Mods introducing new content into the game.
Overhaul of Factorio's Combat Robots behaviour to make them more useful by automatically attacking enemies.
Small changes concerning balance, gameplay, or graphics.
Tweaks to Muluna. Cargo drops are restricted, and certain initial technologies, Greenhouses and Silicon processing, require a small science chain on the moon. This mod simply sets new default values for certain settings in the Muluna mod.
Small changes concerning balance, gameplay, or graphics.
Explore Nauvis' moon of Muluna, the source of the space science pack, and take your first step into space. Discover new uses for crushers, now enabled on all surfaces. Explore the universe, collect data from the skies, and bring it back to Muluna to generate Exploration science in order to upgrade your space platforms and reach even deeper into space.
Mods introducing new content into the game.
No mineable resources, only plant-based resource generation. Designed for new games but can be visited when added to a save.
Mods introducing new content into the game.
A compendium of information about recipes, materials, and machines, with advanced filtering options.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Dense Integrated Storage Kludge: A removable data storage device for circuit networks holding 512 circuit frames.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A simple world environment standalone mod that includes radiation as a new hazard. Inspired by TibsRadiationMod
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This mod adds my favorite Slugcat: Spearmaster from Rain World, to Factorio with the help of the CharacterModHelper mod. Supported by character selection mods.
Mods introducing new content into the game.
🔧 Simple Settings Edition! Clean mod using only Factorio's mod settings menu. Features: Item multipliers (2x-1000x), 50+ base items, auto-detect Bob's/Angel's/Krastorio2 items, smart categorization, no GUI complexity. Easy configuration through Settings > Mod Settings > Startup.
Mods introducing new content into the game.
Adds Toxic resistances to armors, vehicles and walls. For use with Toxic biters.
Small changes concerning balance, gameplay, or graphics.
NOTE: this mod is still early in development, Expect breaking changes and general Jank. Play if you're interested in the concept and want to offer feedback. TFMG is a total overhaul mod where you play as a superintelligent AI who has only one PURPOSE, which it will complete by any means necessary; The Factory Must Grow. Warning: This mod is very likely to not be compatible with other mods. If you experience an issue, disable all mods not explicitly compatible with TFMG before reporting.
Large total conversion mods.
Translations for other mods.