Found 1878 mods

Chainsaw

A chainsaw.
9 months ago
0.13 - 0.16
14873

VehicleSnap

by Zaflis
Snaps movement angle when driving cars or tanks.
9 months ago
0.13 - 0.16
31042

Flashlight On Off

Add a hotkey to toggle the flashlight on and off (default ;)
9 months ago
0.13 - 0.16
1526

Combat by Samuel

Sniper and shotgun Turrets, Uranium shotgun ammo, A Sniper Gun, and more to come.
9 months ago
0.15 - 0.16
2724

Logistic Slot Manager

by Torquai
Create reusable logistic presets to simplify requesting and trashing items
9 months ago
0.15 - 0.16
1005

Simple Endless Resources

by thuejk
Ores and oil wells never decrease or deplete. Miners show a strange 'expected resources', due to what I consider a bug in Factorio; see https://forums.factorio.com/viewtopic.php?f=7&t=41720 ; This does not seem to be fixable by a mod. When hovering over ore, '723%' means 723 ore. The X/s expected resources when hovering over miners is mostly meaningless; the number X is actually OreCount*((MiningSpeed-MiningHardness)*MiningSpeed/MiningTime)/100, the result of which has no meaning.
9 months ago
0.14 - 0.16
4096

Factorio Logo-Maintained-

Placeable Factorio logo like in the Gameplay Trailer. Made by R3CONN3R, updated for 0.15 and 0.16
9 months ago
0.15 - 0.16
484

Archdruid's Chest Mod

Changing the size of chests (Iron, Steel). Providing more storage space, but increased the recipe cost. From Lore point of view see the changes as a builtin compression system for iron and steel chests.
9 months ago
0.15 - 0.16
1289

Synchronized Wagon Filters

by Inujel
Allows to synchronize the filter settings of multiple wagons.
9 months ago
0.16
144

Train alert

by VortiK
When a train or wagon dies, print an alert message to players and a map tag on its last position.
9 months ago
0.15 - 0.16
1168

Fracking

by Mylon
Inject slurry into oil wells to get more oil out of them.
9 months ago
0.15 - 0.16
1461

Time Control

Adds bindings for adjusting game speed.
9 months ago
0.15 - 0.16
1673

ModConfig: Yuoki's + Angel's + Bobs

by Peppe
Mod increases player inventory, long reach, default filters on first 3 toolbelts, two additional toolbelt rows, and two trash rows. All other changes enable based on optional mods.
9 months ago
0.14 - 0.16
10609

Peppe Bot Start

by Peppe
Start with armorless Modular Armor, Bots, Solar Panels, Deconstruction Planner, Blueprint. Modular Armor Size Tweak (6x4, 8x6, 10x10).
9 months ago
0.13 - 0.16
8760

Cats

Replaces biters with cute cats, because it had to happen.
9 months ago
0.15 - 0.16
1077

Robot Replacer

by Peppe
Utility mod to help replace/upgrade bots within a network. Bots in the replacer provider chest are released to the network when a bot of the same type, but different name is found in a roboport. The bots that do not match the provider are removed from the roboport and placed in the logistics storage network. Should work with all modded bots and roboports (Tested with Bob's and Yuoki's).
9 months ago
0.14 - 0.16
10214

Minimap autohide

Hides the minimap when hovering over a logistics chest to see more items in the network. Can do the same for trains, roboports and combinators. Includes hotkeys to show/hide the display of minimap, research progress, toolbar and alerts.
9 months ago
0.14 - 0.16
8603

Player damage tint

Removes/modifies the red screen tint that alerts you that your player character is under attack and losing health. You can set the color (red/green/blue) and intensity in the mod settings.
9 months ago
0.15 - 0.16
180

Train state colours

by aaargha
Changes the colours of trains depending on which state they're in.
9 months ago
0.15 - 0.16
201

Robot Charging Station 1x1

by Peppe
Mod adds three small Roboports that can recharge 4 robots, but have no docking/inventory slots. They have 1/2, 1/4, 1/8 the range of a normal roboport. Adds Roboport with the signal off (allows charging/docking/but no range increase). Mining the no signal roboport returns a normal roboport.
9 months ago
0.14 - 0.16
11547