Recently updated mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Advanced assembly machines

by badway

Adds to the game advanced, high-speed machines for the Assembly of components that are 16 times higher than the vanilla machines 3 levels. Balanced. Language en, ru, de, fi.

Content
3 years ago
0.16 - 0.18
35
Manufacturing

Artifact

by badway

An Alien artifact left by another race, it radiates energy, connect a power pole to gain some power. Trying to move it might result in you breaking it. breaking it gets you fragments, that might lead to, you recreating your own.

Content
3 years ago
0.17 - 0.18
14
Power

Island Spawn


This mod adds recipes to build everything from a small Island surrounded by water

3 years ago
0.15 - 0.18
6

Industrial Revolution: synthetic gems

by SA333

Add new way to product gems

3 years ago
0.17
4

Super Tanks

by Styxy

Greater Storage, Greater Connectivity

Content
3 years ago
0.17 - 0.18
21
Storage

Oxygen2.0

by Va7ya

We shouldn't take air for granted.

3 years ago
0.17 - 0.18
5

VortiK's Deep core mining: Industrial Revolution compatibility

by SA333

VortiK's Deep core mining mod now adapted for Industrial Revolution. Some crude work: include all original code + some adot stuff for IR. NO request original mod

Content
3 years ago
0.17
4
Mining

ShinyIcons

by Zombiee

Sort and organize the recipes in the crafting menu so that's it's cleaner. Meant for use with Bob's, also supports Angel's and Omni.

Tweaks
3 years ago
0.15 - 0.18
119

Coverup Updated


Makes concrete and stone paths hide ores.

Tweaks
3 years ago
0.17 - 0.18
9

Wind Turbines

by OwnlyMe

Animated wind turbines that turn into wind direction

Content
3 years ago
0.17 - 0.18
50
Power

Laser Tanks

by OwnlyMe

Vehicle Laser weapons, Electric Car, Tank & Train.

Content
3 years ago
0.16 - 0.18
40
Combat

Alternative Starts

by Vas

Gives you some options for some alternative starts, use Mod Settings to select which one you want otherwise you will default to base game start.

3 years ago
0.16 - 0.18
10

Oil to Peut

by Droplul

Recipe for chemical plant. Same as refinery but separate fluid production to give more control over output.

Content
3 years ago
0.17 - 0.18
6
Fluids

More Science - Space Extension


An extension to the space extension mod: Change the way science is beiing made.

Overhaul
3 years ago
0.16 - 0.18
14

初见数量堆叠修改


可控的修改堆叠数量,可单独修改矿物数量 Item Stacking Quantity Modification ,Shrink the ground and increase the speed of movement

3 years ago
0.17 - 0.18
8

Smaller Train Stop Collision

by OwnlyMe

1x1 collision box for train stops, instead of 2x2

Content
3 years ago
0.17 - 0.18
6
Logistics

Market - AutoBuy

by OwnlyMe

Emulates the game's 'cheat mode' behaviour, just a bit better and that you have to pay for everything Convenience Mode :)

Utilities
3 years ago
0.17 - 0.18
5

StoneResources

by iJann

WIP Use the pulverizer to create stone shards. The stone shards can be analyzed in the analyzer.

3 years ago
0.17
4

Liquid Science

by pfg

A mod that turns science into a liquid that you have to fill science packs with bottlers

Tweaks
3 years ago
0.14 - 0.18
16

MSP - 30 new Science Packs


Play with 30 new science packs and a new technology tree (if omniLib enabled) that adds efficiency tech to the various science packs. This mod is not an extension to lovely_santa's mod by a similar name. It adds 30 science packs but they are all pretty inexpensive. A TON of customization exists for the mod and individual packs can be disabled. Mod integration engine designed to add pack types to entire tech tree (only applies to technology that can be traced back to vanilla tech). Optional inclusion of omniLib enables new tech tree that unlocks various levels of efficiency tiers for each pack that will auto-update machines when research completes.

3 years ago
0.16 - 0.18
57