Recently updated mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Marine Life Space Exploration Fix 0.1

by Serinc

Fish and other marine lifeforms.

Content
1 year, 6 months ago
1.1
337
Enemies

Alien Loot Economy Light


Light version of Alien Loot Economy by sensenmann (https://mods.factorio.com/mod/alien-module) with only modules and base components. Increases compatibility with mods like Bobs and Factorio Extended.

Content
1 year, 7 months ago
1.1
572
Enemies

Pitch Black - fixed


Ever seen the movie "Pitch Black"? If you're having trouble surviving contact Vin_Diesel@PitchBlackSupport.com. Lastly, keep an eye on warning messages and your pollution output. Updated and maintained by me (Choumiko) until Reapa reappears

Content
1 year, 8 months ago
1.1
254
Enemies

Compressed Biter Squads


Attempts to shrink huge UPS impact due to spread biter bases on map

Tweaks
1 year, 8 months ago
1.1
1.17K
Enemies

Evolution Technology

by wodzu93

Adds a tech tree to biter force, based on evolution factor. With evolution, biter units will improve in several ways.

Content
1 year, 8 months ago
1.1
1.69K
Enemies

Creeper2


Creepers gonna creep, with more burnination. Now with corrosion.

Content
1 year, 8 months ago
1.1
191
Enemies

Worms More Health


Alters the health of enemy worm turrets.

Content
1 year, 9 months ago
1.0 - 1.1
335
Enemies

sl - Radar attacks


[ Radars periodically summon biter attacks ] biters have become sensitive to the pulses emitted from radar instillations, because of this they are more likely to show interest in a radar instillation and more likely to remove them from there lands.

Content
1 year, 9 months ago
1.1
551
Enemies

sl - Biters rebuild


[ Biters rebuild based that are destroyed ] biters will send reinforcements to bases that are under attack, and will also rebuild/ fortify those bases if left unattended you are encouraged to clear and then defend a biters base from any potential recovery forces

Content
1 year, 9 months ago
1.1
1.87K
Enemies

They Are Biters

by pez4251

Mod makes biters spawn and attack in waves. The intent of this mod is to make the game a little more like 'They Are Billions'.

Content
1 year, 9 months ago
1.1
1.76K
Enemies

Eye for an Eye fixed


An attempt to mitigate the 'all or nothing' affect of biters breaching your walls. Biters which damage a structure will take damage.

Content
1 year, 10 months ago
0.17 - 1.1
588
Enemies

Humanoids 2 - Turns monsters into people again.

by SirHall

Just change animations of the biters, spitters, spawners and worms into an army of humans. Non-game-changing, only change looks. Thanks JD-Plays for the fix!

Content
1 year, 11 months ago
1.1
1.48K
Enemies

Kill a nest get money (extension for EasyAPI)


Gives N money to your team when you have killed the nests. You can use https://mods.factorio.com/mod/biters_drop_money instead

Content
1 year, 11 months ago
1.1
340
Enemies

ModMash Splinter, Them


Mod Mash Splinter Them, adds a later game technologically advanced enemy. Launching a rocket alerts Them to your presence. They come with one goal to wipe you out. The late game enemies build their own base, harvest resources and expand.

Content
2 years ago
1.1
4.57K
Enemies

Corruption [ALPHA]


Biters/enemies can capture your base

Content
2 years ago
1.1
144
Enemies

Worm Artillery


EN: Two can play this game. Worms are now the aliens artillery and turret unit. You can disable that behavior in the mod settings. DE: Zwei können dieses Spiel spieln. Würme agieren jetzt auch als die Artillerie Einheit der Aliens. Du kannst dieses Verhalten in den Mod-Einstellungen verändern.

Content
2 years ago
0.18 - 1.1
347
Enemies

Hive Mind

by Klonan

Take control of the biters and lead them to victory against the invading engineers.

Content
2 years ago
0.17 - 1.1
3.38K
Enemies

Truce Mod


This mod activates peaceful mode on start which makes enemies friendly to you. They will only attack once the timer has reached zero or if you get too close to them. However, enemies will still be affected by and evolve from pollution.

Content
2 years ago
1.0 - 1.1
622
Enemies

Schall Remains & Pickup


Inventory items and grid equipment inside destroyed containers, like chests, vehicles (cars, tanks), will now spill over ground, instead of simply vanish. Adds a hotkey to pick items on ground with adjustable pickup radius. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro)

Utilities
2 years ago
0.16 - 1.1
3.60K
Enemies Storage

Enemy Color

by Silari

A mod to set the color of enemy forces on the map.

Tweaks
2 years ago
1.0 - 1.1
200
Enemies