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Adds a belt-based router network to the game. Make a network of smart routers, connected by belts and by green circuit wires. Request items from the network, or provide items to the network, using I/O terminals connected to chests. This mod is intended to provide another logistics option for complex mods, such as Seablock, Krastorio 2, Space Exploration, Industrial Revolution 3, or Pyanodon's.
Mods introducing new content into the game.
Difficulty tweaks for Nauvis. Nights are darker, some ores are mixed, flamethrowers and locomotives use more fuel, and shotguns are stronger. Optional dependencies affect enemies and other aspects of Nauvis. Part of Space Age: Hard Mode. Vanilla+.
Small changes concerning balance, gameplay, or graphics.
A mod pack to make space age longer and harder by multiplying things by 10.
Collections of mods with tweaks to make them work together.
Tweaks to Space. Building undergrounds belts and pipes on platforms each require a special new technology. Asteroids spawn with quality. Promethium chunks decay after 5 minutes. Medium asteroids have some physical damage resistance. Asteroid reprocessing recipes no longer accept quality modules.
Small changes concerning balance, gameplay, or graphics.
Adds quality bonus to distribution efficiency for all beacon types
Small changes concerning balance, gameplay, or graphics.
So you do not need a surface full of chunks to inflate your save size.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds heating tower into space exploration.
Mods introducing new content into the game.
WORK IN PROGRESS Adds the biochamber into space exploration.
Mods introducing new content into the game.
Adds the electromagnetic plant into space exploration.
Mods introducing new content into the game.
Mods introducing new content into the game.
A more cut down version of my Only Nauvis mod. Plays more like vanilla Factorio but with added Space Age buildings and infinite tech.
Large total conversion mods.
All the new Space Age content minus the other planets and interplanetary logistics. Play with the new toys, craft the new science packs, and battle the new enemies at home on Nauvis.
Large total conversion mods.
Automatically creates infinite space platforms by copying existing platforms/requests with automatic activation.
Small changes concerning balance, gameplay, or graphics.
This is a compilation mod of the submissions to The Foundry's first modding jam, Autocomplete: knaT, Tea, Horizontal Space Platforms, Plantorio, Electromagnetic Radar, Poison potion
Mods introducing new content into the game.
exotic space industries remembrance(関連Mod含む)を日本語化します。LLMで翻訳し、人力で修正しました。表記ブレや誤訳・おかしなところがあれば修正します。 惑星Mod 日本語化パックで日本語化しているものは含みません
Translations for other mods.
Removes all spawners, and adds alternative recipes to make Pentapod egg and Captive biter spawner.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Start on each planet afresh. Dropping cargo safely from space platforms requires pods made out of materials native to the planet in question, forcing rockets before drops. This also adds a cost to orbital logistics.
Mods introducing new content into the game.
Automatically set planet filters for your space platform logistic requests.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds infinite productivity research for intermediates and other useful ingredients not covered by existing vanilla, Space Age, or modded productivity researches. Adds Space Age productivity techs to the vanilla base game where missing. Extends base game level-capped technologies to infinity.
Small changes concerning balance, gameplay, or graphics.