Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
NEED ROBOPORTS. Your logistic robots are so fast that take your itens between the logistic chest like a teleportation.
Mods introducing new content into the game.
Adds barbed-wire, which can be placed down and hurts and slows down any enemy that walks on it. They can be upgraded to: Reinforced (more health and damage) Slowing (slows down more) Poison (deals extra damage) or any combination of the three.
Mods introducing new content into the game.
Adds a hotkey to toggle automatic mode on or off for the player's current train.
Mods introducing new content into the game.
Little Expanded Hell for your Angels Petrochem Processing. Producate High Octane Enriched Fuel.
Mods introducing new content into the game.
recipes for some mods to work more smoothly or just random recipes I made up while playing
Small changes concerning balance, gameplay, or graphics.
Tweaks the technology requirements of Shane Madden's Logistic Cargo wagon mod to take account of the increased complexity and changed technology tree of Pyanodon's mods.
Mods introducing new content into the game.
This mod adds a new recipe that consumes stone and will somtimes produce an iron and/or copper ore.
Mods introducing new content into the game.
Adds additional tiers to Angel's trains to be on par with Bob's trains, including recipe and tech.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A mod that add an auto custom filling queue for any craftable items you want :)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
Tech Icons and order/sort update for Bob's mods, no revamp, nor graphic game objects changes.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A mod that changes the solar panel to produce 5MW. Also accumulator input modified to 3MW and output modified to 5MW.
Mods introducing new content into the game.
Program combinators with lua. Now there is a version with outputs isolated from inputs!
Mods introducing new content into the game.
Allows configurable starting equipment, anything from equipment and bots to steam engines and miners
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.