Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Sets the entire world to refined concrete. Uses a more performant way to set the tiles. Removes annoying rocks, fish, and decorations (optional).
Mods introducing new content into the game.
Burner inserters and machines run faster if their fuel has an acceleration bonus.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Automatically adjust the construction queue update rate at runtime to check every ghost on the map at least once in a set time frame (default 10 seconds).
Small changes concerning balance, gameplay, or graphics.
Extremely, ridiculously dense forests. Incorporates new biomes and trees from other mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Allows map presets that attempt to give you an island start, but with other islands/continents instead of the infinite ocean from vanilla's Island mode. If you wish for a biter-free start, please use map preview - as your starter island may collide with a larger island. Also offers a mode using vanilla terrain generation but with a guaranteed island.
Mods introducing new content into the game.
Fixes the construction bots stupidly flying into fire by giving them 100% fire resistance.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Reduces size of storage chests and cargo wagons to encourage big, long trains.
Mods introducing new content into the game.
Reduces max speed and acceleration of trains, and increases braking distance, to be a bit more realistic.
Mods introducing new content into the game.
A mod that adds light to the cornors of common buildings at night to stop you from driving into them
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Just a slightly modified version of https://mods.factorio.com/mod/PollutionSolutions that doesn't require killing Biters.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
异星工厂模组汉化文本库 This is the zh-CN locale library, other languages do not need to install and use this MOD!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
Large total conversion mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.