Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
K2 make Hiladdar's drills and pumkjack useless from being fast replaced. This patch fixes that. Also fixes pumpjack unusable on oil patches.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
A mod that changes the mining drill mk2 to be more appropriate for AAI Industry.
Small changes concerning balance, gameplay, or graphics.
This mod integrates ores from a modpack consisting of SE, K2, BZ mods, Planetfall's mods, Trikop's mods, and Timeken's mods into a smaller number of "raw" or composite ores. Now it is more likely that your starting system has at least one planet with the ores / core seams that you need. The actual ores needed for gameplay can be crafted from the "raw" ores (with byproducts of course, as is the SE way).
Small changes concerning balance, gameplay, or graphics.
A fix to Aragas's Alloy Mixing mod. Adds Alloy Mixer that is used to mix molten metals into alloys directly and adds the ability to remelt metal into molten liquids. Supports Bob's Mods, MadClown01's Processing and ShinyAngelGFX.
Mods introducing new content into the game.
Fixes for the IceOre mod so it properly works with IndustrialRevolution3
Mods introducing new content into the game.
Cut/Paste your ores and oil. Move your resources closer to your base, reshape to allow better blueprints, or condense/expand ore patches to allow more/less mining drills.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Resources for OD27 fork of 5Dim's mod Add a new intermediate to improve your basic resources from ores. This mod include: - 10 tiers of electric furnaces - 10 tiers of mashers and their intermediate dust
Mods introducing new content into the game.
Mods introducing new content into the game.
Large total conversion mods.
Adds minable sulfur, burner chemical plant, gunpowder and rubber. Changes how sulfur is obtained from oil. Optionally adds chemical waste reprocessing and greenhouses.
Mods introducing new content into the game.
新增红警2的矿石精炼器,在矿物上放置矿石精炼器来对其进行超链接,被链接的矿物能够直接被同步至对应的【矿物平台】,以便随处摆放矿机。同时也可以作为所有矿石处理配方的强力插件。 Add Ore Purifier from Red Alert 2, place the purifier on ores to hyperlink them, and the linked ores can be directly synchronized to the corresponding Ore Platform for easy placement of mining drills. Also can be a great module for ore process. Please use this mod under 简体中文/EN locale, thank you.
Mods introducing new content into the game.
(Alpha release, anything can change, more to come, etc) Adds silver, gold, platinum, palladium and more to the base game. Reworks processing units. Compatible with Krastorio 2 and Space Exploration. A standalone piece of BZ Mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
Changes the U-235 and U-238 ratio in the Uranium Processing recipe so more U-235 is created.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Allows players to slowly mine cliffs prior to researching cliff explosives.
Small changes concerning balance, gameplay, or graphics.