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Small changes concerning balance, gameplay, or graphics.
Enable you to have some sort of a low tech option (from other mods like JunkTrains or Early3x3Electric Furnace, Nanobots) when playing full bobs/angels without being to OP. Those techs are usually locked behind angels green science or higher, or require some construction or electronic block that you can't craft early on, which kind of defeat the idea of the early mod. Also add some sort of firepower if you're playing...
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This mod adds a new way to recover sulfur from acidic gas, and coke to carbon dioxide reaction. Rebalancing of hydrazine gas creation was also added.
Small changes concerning balance, gameplay, or graphics.
Contains dependencies on Angel and Bob and PyAlienLife and SeaBlock mods, solve dead lock
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Updated version of "Pure Manganese/Chrome Sorting by hexyhexagon". Creates pure sorting recipes for manganese and chrome, as by default they do not have pure sorting recipes in Angels's mods.
Mods introducing new content into the game.
Contains dependencies on Angel and Bob and Py mods, solve dead lock WITH PY MOD UPDATE, ANGELS IS NOW INCOPATIBLE WITH PY.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Adds translations for Angel's mods from the Community. https://crowdin.com/project/angelsaddons-newlocales
Small changes concerning balance, gameplay, or graphics.
Force enable normal ores (vanilla, Bob's and YI) for Angel's mods. Perfect when you don't want to deal with ore crushing (again). Also added in possible missing recipes.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod adds a new way to create mineralized water and changes stack sizes of sodium and sodium hydroxide.
Small changes concerning balance, gameplay, or graphics.
This mod extends the inventory size of Angels warehouse (1800 slots) and Angels preassuretank (500k). If you have Warehousing mod installed you can now place the buildings interchangeably with Angel's warehouses.
Small changes concerning balance, gameplay, or graphics.
Use this with Angel's Smelting to re-enable the smelting of basic vanilla/bob ores (iron, copper, tin and lead) in the furnace, as well as Kovarex Enrichment Process.
Mods introducing new content into the game.
Replaces wood with cellulose in the production of gunpowder.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Oil wells are no longer infinite. Also removes infinite stat from lith water from angels and bob's mods. I didn't find anything about amont, so use 25% spawn for all "unlimited" resourses
Mods introducing new content into the game.
Tharol's modpack of Angels, Bobs, MadClown01s, AAI and different QOL mods
Collections of mods with tweaks to make them work together.
Tharol's modpack of Angels Bobs MadClown01 and AAI mods
Collections of mods with tweaks to make them work together.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.