Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
This mod adds a new type of shotgun shell that is more powerful, letting you take out those hard to kill worms and biters easier. Puts those thousands of science packs to good use.
Mods introducing new content into the game.
Add some beautiful bridge-rails (wood, iron, stone-brick) that can be placed on water, and change default Big-electric-pole (now optional as Cargoships has it's own Floating Power poles) and rail-signals to be placeable on water.
This mod is a shameless copy from the 'Krastorio 2 Fusion Buff' mod by Sheebalyx. I made some edits in order to make it more balanced for K2SE gameplay, since it breaks some material conservation
Small changes concerning balance, gameplay, or graphics.
Roboport logistic area set to 64x64. Construction area increased accordingly.
Small changes concerning balance, gameplay, or graphics.
Highlights placeable items in your inventory by setting filters. Ignores things on your quickbar, and items that you set filters for manually. Designed for use with big mods that add a lot of production buildings - e.g. Pyanodon's, Bob's/Angel's, Space Exploration, Krastorio2, etc etc etc etc.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Detect when a spidertron is stuck orbiting around a waypoint and set it free again.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
With this mod the filters of filterable inventars can be set or deleted. Sorting the inventory and merging the contents of inventory slots is also possible.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Slow down game speed by small steps. Shift+S to Slowdown Shift + R to Reset
Small changes concerning balance, gameplay, or graphics.
The Logistic Artillery mod for Factorio allows you to complete the game without using trains. It has an easy-to-use interface and requires only steel, plastic, and explosives. The mod extends your logistic reach and prevents artillery from firing if the target net is full. There is a 200 limit of max count of logistic artillery. You can customize gameplay for you deepest wishes in mod settings
Mods introducing new content into the game.
Localizations for Frostorio and relative mods Locales included: Russian.
Translations for other mods.
Mods introducing new content into the game.
Large total conversion mods.
This mod adds equipment grid compatibility between various mods. Krastorio 2 Space Exploration Schall's (tanks, spidertrons, trains, suits) Spidertron Tiers / Extended / Engineer 5dim and more
Small changes concerning balance, gameplay, or graphics.
Oil refining incorporating real-world processes, products, and recipes.
Mods introducing new content into the game.
This adds in new items and buildings that try to mimic vanila nuclear power as close as posible but uses items instead of fluids and heat pipes.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This mod revisits the early game of Factorio and pushes the electrification a bit further back by extending the Burner-Stage and inserting a new stage: Steam-Stage (buildings will be powered by steam). 'Love and fame for the burner inserter!' The production lines of this mod focus on fuel production, but it also comes with a few new intermediates and a new science package. It does not change the standard Techtree too much, the majority of the related tech for this mod comes before the vanilla techtree even begins. The vanilla techtree and most of the other mods content are locked behind a new technology called 'Electrification' which can be called the goal of this modification.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.