Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Doing A New All Bob and Angels Modpack. Getting back into the groove before the Expansion comes out. Contains most of Bob and Angels mods and some other quality of life mods.
Collections of mods with tweaks to make them work together.
Ore patches do NOT get bigger and richer when more distant from player spawn position. Mod created for '⭐ Schmitt | Bob Angel All You Need Modpack ⭐'.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This is a modpack that includes all mods used by Marsh in his "Angel/Bobs Tutorial/Walkthrough" playlist. This mod does nothing on its own.
Collections of mods with tweaks to make them work together.
Compatibility mods for OD27 fork of 5Dim's mod This mod add compatibility with other mods and include some items into 5Dim's tabs Actual compatibility: - Krastorio 2 - Space Exploration - Bob's mods - Angel's mods - Omni mods (Except omnifuild) - Cargo Ships - Bob inserters - AAI Industry - Bio industries - Mod Mash - And more!
Mods introducing new content into the game.
Angel's Petrochemical processing changes Oil processing and adds Gas processing, as well as a more complex web of chemical production. Includes overrides and tie-ins to Bob's technologies and recipes. Dependencies: Angel's Refining
Mods introducing new content into the game.
Automatically layout pumpjack fields. Now works Natural Gas! Now works with Bob's Mods and Krastorio 2!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds powerbars from Artisanal Reskins to burner and gray tiered items. Compatible with Bobs and Angels, same as Artisanal. Also compatibile with Miniloaders and Vanilla Loaders, when Artisanal Reskins: Compatibility is enabled.
Small changes concerning balance, gameplay, or graphics.
Adds more mod settings to the Load-Furn-2 mod and adds an integration with Bob's Logistics. Adds optional logic to drive smelts speeds for each furnace. Adds a new speedy Steel recipe from Coal and Iron. Loaders (if enabled in the base mod) now run at Belt Speeds set by Bob's Logistic mod settings and their recipes are found in the same group as Belts.
Small changes concerning balance, gameplay, or graphics.
A fix to Aragas's Alloy Mixing mod. Adds Alloy Mixer that is used to mix molten metals into alloys directly and adds the ability to remelt metal into molten liquids. Supports Bob's Mods, MadClown01's Processing and ShinyAngelGFX.
Mods introducing new content into the game.
*This is a small project made for my friend group* A skyblock-style modpack based on Factorissimo2. You start in a large factory with resources and power but you are limited by space and speed. Create your network of nesting factories to eventually research your way to the surface to retake the overworld and launch your rocket. This modpack includes 248k, Bobs, Angels, and a few others.
Scenarios, maps, and puzzles.
Various Bug fixes for Yuoki (Recipes, Icons, Typo's, etc...) Also includes QOL changes by JATMN Mod Integrations: - Angel's Bioprocessing, Refining, Smelting, Petrochemical Processing... - Bob's Electronics, Adjustable Inserters, Modules, Ore's, Vehicle Equipment... - Pyanodons Industry, Raw Ores - Krastorio 2 - 248k - more to come..
Small changes concerning balance, gameplay, or graphics.
Sick of the same old boring science recipes, want some variety in your games... give this mod a try. Adds several alternative science packs to the base game, Bobs or AB games. Also adds Research Facilities for generation of science packs from fluids & power, a Particle Accelerator for endgame generation from power alone.
Mods introducing new content into the game.
This is a simple mod which prevents Angel's Bioprocessing from disabling/hiding the 'Transmit Productivity' setting from Bob's Modules.
Small changes concerning balance, gameplay, or graphics.
Customized modpack/play-stuff. Angel + Bobs mods with Artisanal Reskins and some other stuff.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
Bringing Krastorio 2's grids to Bob's Logistics' trains.
Small changes concerning balance, gameplay, or graphics.
Brings many new ores & minerals to games with Angel's Refining and Bob's Ores active.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A small tweak to SE for the logistic and automation techs when running bobs logistics.
Small changes concerning balance, gameplay, or graphics.