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Advanced statistics tracking for multiplayer games including distance traveled, crafted items count, active crafts monitoring, combat stats, building stats, mining stats, playtime tracking, Space Age features, comprehensive 22-tier rank system with advanced scoring algorithms, achievement system with notifications, player rankings and comparison tools, and data visualization
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Trading with bug colonies, contracts, and train logistics. Currency as a virtual signal, colony reputation, contract board, and exchange post.
Mods introducing new content into the game.
High range & damage, low mobility firearm. More ammo efficient in terms of damage-per-bullet compared to the vanilla submachine gun.
Mods introducing new content into the game.
Control quality filters on inserters and splitters with circuits.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds the electromagnetic plant into space exploration.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod makes lamps turn on at a consistent time across your base, instead of them flickering on slowly one by one. Useful when night is much longer and/or darker, and working in the dark isn't a good option.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Forked version of Akipfer's Workbench mod with some tweaks and fixes, find the original here: https://mods.factorio.com/mod/Workbench See the full list of changes in the changelog!
Mods introducing new content into the game.
Eine Rickickige Mod von Ricky. Fügt verschiedene neue Rezepte, Gegenstände und Flüssigkeiten hinzu.Auch eine Porttalgun, mit der man Portale erschaffen kann, um schnell von einem Ort zum anderen zu gelangen und zum schluss ein Portal in eine neue Welt. Noch Alpha Zustand Alle Funktionen hergestellt nur grafiken und rezepte sind noch testwerte
Mods introducing new content into the game.
Additional settings for atanvarno's Crash Site mod, including shipwreck power generation, crafting speed, and research speed.
Small changes concerning balance, gameplay, or graphics.
A curated collection of good mod planets for Space Age, known to be high quality, work well together, and be reasonably balanced. This modpack condenses information from many players of what to (avoid) downloading. This modpack's incompatibilities are planets that are either WIP, AI slop, incomplete, abandoned, comically unbalanced, don't work, or some combination of the above. This mod has no code. Lignumis is optional because it is partially an overhaul.
Collections of mods with tweaks to make them work together.
Adds the ability to harvest fluid from plants using a new agricultural tower, the fluids are stored into a tank inside the tower
Mods introducing new content into the game.
This mod moves the endgame screen to the Shattered Planet. You have to automate Promethium Science to unlock it.
Small changes concerning balance, gameplay, or graphics.
Mod fixing issue with no creating biters nests in heavy forest. Now trees dont overwrite enemy bases.
Small changes concerning balance, gameplay, or graphics.
Adds structures to dispose of unwanted items and fluids. Now with new graphics and ported to 2.0
Mods introducing new content into the game.
Before cargo can be dropped on Vulcanus, Fulgora and Gleba, new technologies must be researched (except for dropping construction bots.)
Small changes concerning balance, gameplay, or graphics.