Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Adds three new tiers of faster Locomotives, bigger Cargo-Wagons and more capable Fluid-Wagons. They also stack to 20 and 50 in your inventory.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Hit Kruise Kontrol and let it take care of your problems. Currently updated version only has major bugfixes, no new features.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Unlocks a worse recipe for landfill early game, for getting around watery maps
Mods introducing new content into the game.
Large landmasses in an endless ocean, with biters to fight. Adds the challenge of limited space and biters without making larger modpacks completely unplayable with biters on.
Scenarios, maps, and puzzles.
Russian localization for some mods. ΠΠ΅ΡΠ΅Π²ΠΎΠ΄ Π½Π΅ΠΊΠΎΡΠΎΡΡΡ ΠΌΠΎΠ΄ΠΎΠ² Π½Π° ΡΡΡΡΠΊΠΈΠΉ ΡΠ·ΡΠΊ. ΠΡΠ΅ ΠΌΠΎΠ΄Ρ ΡΠΊΠ°Π·Π°Π½Ρ Π² ΡΠΏΠΈΡΠΊΠ΅ Π½ΠΈΠΆΠ΅.
Translations for other mods.
For all the people who hate solar panels and want to be able to play with nuclear power in the early game. Works with Nuclear Fuel mod to also have the fun bits of that mod early game too. Does not affect nukes or nuclear fuel yet. Works with Freight Forwarding currently, will eventually work with other overhaul mods like Seablock.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Gives you options for changing character stats (health, regeneration, reach, inventory size, mining speed), add/change/remove armor and vehicle grids, mess with modules, modify recipe costs, change some weapon/ammo values and a few other things.
Collections of mods with tweaks to make them work together.
Improved compatibility Power Armor MK3 from SchallAlienTech and bobwarfare mods. Power Armor MK3 (SchallAlienTech mod) now depends on Power Armor MK5 (bobwarfare mod). Armor of Armor MK3 stats have been improved. Now it's like a Armor MK6
Small changes concerning balance, gameplay, or graphics.
Cleans up visuals for circuited sushi belts by removing the heavy belt frames.
Small changes concerning balance, gameplay, or graphics.
More restrictive bot usage, lower maximum throughput over distance. One requester chest per ingredient. Lower stack sizes.
Small changes concerning balance, gameplay, or graphics.
Enables the Spaceship Victory from Space Exploration mod even if disabled by Krastorio2
Small changes concerning balance, gameplay, or graphics.
Originally just added mining drones and mining depots. Now you can customize the recipe cost!
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Send trains to stations receiving signals that match the train's cargo, or use signals to send a train to pickup cargo. Includes an option to automatically add refuelling stops to train schedules.
Mods introducing new content into the game.