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Radar with greater range, speed, and power consumption. Balanced for late-game use with greater material and energy cost and requires the rocket control unit technology. Originaly Malcolm Cooks' AdvancedRadar mod ported to 1.1.x by ChurchOrganist and rebalanced for vanilla by Gothox.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Rebalance of the vanilla wagons to encourage long-term loading and unloading.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
When placing any vehicle that requires fuel (like a car, tank or even train), you will automatically enter it and place the best available fuel in your inventory into it. This mod also adds a custom keybind that allows you to leave and mine a vehicle instantly. This mod should work with modded vehicles and fuels.
Small changes concerning balance, gameplay, or graphics.
Fix iridium and glass pyroflux smelting recipes so that they can be crafted in the absence of K2.
Small changes concerning balance, gameplay, or graphics.
Filter Compatibility Patch for Industrial Revolution 3 and AAI Containers (3x3 and 5x5 Containers are optional).
Small changes concerning balance, gameplay, or graphics.
One-line update of Keray's mod to support 1.1. Removes trees' ability to reduce pollution, making the game difficulty less random and more fun.
Small changes concerning balance, gameplay, or graphics.
Makes night vision eat a lot more power. Good for mods that add long, dark nights as a compromise between default night vision that trivializes them and no night vision at all.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This mod makes Underground Power Lines by Giovy2001 1x1 and adds them to the picker dollies blacklist
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Applies the increased damage from the 'stronger-explosives' technology to artillery.
Small changes concerning balance, gameplay, or graphics.
This mod is deprecated as Main mod by Sacredanarchy is fixed. 23 New enemy forts, 7 new assets, 3 new craftable items, a second recipe for A-bombs, 2 new crystallography research to complete and explosive machinegun ammo. This mod now detects K2 and RedDwarf ruins and includes them but FortressRuins should be selected in the mod settings as the ruin pack. Fixed steel chest bug that prevented player from looting. Usage of Claim Object tool in players toolbelt is still a requirement.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Per-player control for visibility and color of status bars: - Player: Mining Progress, Health, Shield, Battery, & Armor Durability - Vehicle: Health, Shield, & Battery
Small changes concerning balance, gameplay, or graphics.
Этот мод изменяет рецепты конвейеров, разделителей и подземных конвейеров, чтобы сделать их менее дорогими. В этой версии РАБОТАЕТ экспресс конвейер! (Mod by SnipSnipSnipered)
Small changes concerning balance, gameplay, or graphics.