Found 1340 mods

Improved Infrastructure

Applies a multiplier to item attributes.
25 days ago
0.17
20

Different Upgraded Splitter/Underground Belt Recipies

by spazzlo
Upgraded splitters and underground belts are made differently to resemble how a yellow splitter/underground belt is crafted.
25 days ago
0.15 - 0.17
360

Wind_Turbine V16

Adds 3 wind turbines to the game
25 days ago
0.16 - 0.17
14536

Easy roboports

Changes only to 3 science packs.
25 days ago
0.15 - 0.17
856

Module Requester

Provides tools for requesting robot installation and removal of modules from machines
25 days ago
0.16 - 0.17
808

Tree Sapling Mod

by LukeM
A small mod that adds craftable saplings that grow into vanilla trees, and a way to farm them
25 days ago
0.13 - 0.17
7932

BurnerLeech A16 Fix

Burner Inserters can take fuel from any entity (ie. furnaces)
25 days ago
0.16 - 0.17
3614

Powered Entities

This mod will create power lines between most of the base game's entities that require power.
25 days ago
0.13 - 0.17
11026

Manifolds

Adds pipe manifolds, which aid in flow distribution to/from pumps. NOTE - As of 0.17.11 (last checked), long stretch pipe flow restrictions are identical to 0.16.x.
25 days ago
0.15 - 0.17
1008

graftorio

visualize metrics from your factorio game in grafana
25 days ago
0.16 - 0.17
833

Chat Bridge Helper

by A_D
This mod exists to provide access to prefix-free chat for chat bridges without completely disabling achievements
25 days ago
0.16 - 0.17
52

No Hand Crafting

This mod gives you the bare minimum to complete the game and disables hand crafting.
25 days ago
0.16 - 0.17
1310

Spawn Control

Adds a button to set your spawn point.
25 days ago
0.16 - 0.17
484

Speed Control

Adds four buttons to increase or decrease the speed of the game. Hot Keys: (Minus / Plus / Shift+Minus / Shift+Plus)
25 days ago
0.15 - 0.17
7213

No Electricity

Electricity isn't needed. Burner entities optional too.
25 days ago
0.17
55

Powered floor

Flooring that transmits power to adjacent objects
25 days ago
0.15 - 0.17
4100

Simple Modules

Simplifies modules and beacons so a single Productivity 3 module gets you comparable benefits of a full beacon sandwich without the layout constraints. Overall slightly less powerful than vanilla.
25 days ago
0.16 - 0.17
357

All Sciences Maker

Use Chemical Plants to do All Sciences except Space Science, using the same resources
25 days ago
0.16 - 0.17
1950

Starting Locations

Automatically creates random uniform spawns outward from the original starting location (per player).
25 days ago
0.16 - 0.17
412

Simple Endless Resources

by thuejk
Ores and oil wells never decrease or deplete. Miners show a strange 'expected resources', due to what I consider a bug in Factorio; see https://forums.factorio.com/viewtopic.php?f=7&t=41720 ; This does not seem to be fixable by a mod. When hovering over ore, '723%' means 723 ore. The X/s expected resources when hovering over miners is mostly meaningless; the number X is actually OreCount*((MiningSpeed-MiningHardness)*MiningSpeed/MiningTime)/100, the result of which has no meaning.
25 days ago
0.14 - 0.17
6110