Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Placing underground belts will consume transport belts equal to the length. Recipes are cheaper and max length is configurable. No need to stress about sub-optimal underground belt placement, nor carry short and long versions of each underground belt. Just build them as long or short as you feel like.
Small changes concerning balance, gameplay, or graphics.
The mod provides large and extremely strong battle vehicles from WarHammer 40,000 universe. Make a custom pattern choosing from 8 body types and 15 weapons. Special production and logistic problems and opportunities included! Most of overhaul mods are supported. TechPriest, are you seeking Omnissiah blessing to protect and expand your Forge World? Collegia Titanica is here for you!
Mods introducing new content into the game.
When requested by other mods, the Bridge provides ingredients that will get replaced or adjusted if compatible big mods are presented. It's NOT a compatibility of overhaul mods with each other! Instead, it's a utility for developers to integrate their smaller mods with any big modpack. See Home Page for more details. Integrated: Space Age, AAI, SE, K2, IR3, 248k, Py, ExInd, Yuoki, 5Dim, Angel, Bob, BZ, etc.
Mods introducing new content into the game.
Fork of Transport Drones (Continued). Fixed on_load storage modification crash.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Allows you to configure how many rockets fit underground. Should now support mod silos. Fork of Quezler's mod: https://mods.factorio.com/mod/rocket-silos-can-buffer-more-rockets
Small changes concerning balance, gameplay, or graphics.
Speeds up rocket silo animation by 8X (mod default, can be change in starup options). Should now support mod silos. Fork of Grandpa_Pit's mod. https://mods.factorio.com/mod/faster-rocket-silo-animation
Small changes concerning balance, gameplay, or graphics.
Make Acouya's Fusion Bots stronger than Buggi's Nuclear ones.
Small changes concerning balance, gameplay, or graphics.
Tries to integrate Advanced Belts with K2 Spaced Out.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Allows all modules to be used everywhere, in all entities, beacons and recipes. Beacons will affect all machines
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Emberthal from World of Warcraft. Fully animated with color support. For some reason people seem to put this Dracthyr in several games. This is my contribution to the modding scene. Plus I like the dragon people.
Small changes concerning balance, gameplay, or graphics.
Changes the antimatter/ion canister unbottling and various thermofluid cooling recipes to be usable on the ground as well, so that spaceships with onboard accelerators don't get their recipes deleted when they land on the ground.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Visualize drop and pickup positions of an inserter. Based on InserterVisualizerLite. Adds support for multiplayer (per-player setting).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Drops multiple items from cursor stack at once. Similar to the Drop Item hotkey but with a configurable count, though it cannot be held down.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows the player to set a limit for the top speed of their vehicle when engaged. Enabling the governor initially limits speed to your current velocity, but the cap can be raised or lowered from there with either large adjustments or small increments. The cap applies in both forward and reverse directions. Each vehicle type has its own limit that is preserved when exiting and re-entering. Every vehicle except spidertron is supported. For trains, the cap only applies under manual control....
Small changes concerning balance, gameplay, or graphics.
This mod changes the spage age entities graphics to an ASCII style!
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.