Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds a space version of the storage tank that matches the color aesthetic of space pipes. Functionally identical to the K2 storage tank.
Mods introducing new content into the game.
Replaces the Space Exploration Big Mining Drill with the one from Space Age.
Mods introducing new content into the game.
Adds a small radio station for signal transmission similar to radar with a smaller footprint.
Mods introducing new content into the game.
Removes trashsteroids and adds a Craptonite recycling recipe for 2.0.
Mods introducing new content into the game.
This mod adds direct upgrades to Krastorio Bio-lab and Greenhouse. The Models are from Huricane046 and the sounds are from K2.
Mods introducing new content into the game.
Automatically orders robots to upgrade entities quality tier when logistic network contains the required items. This is not a cheat mod
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
Adds realistic artillery shell variants: Fragmentation, Napalm, Fuel-Air Explosive, Nuclear, and Antimatter. Each shell type has unique explosion characteristics based on real-world physics. Includes Rampant compatibility with scaled damage values.
Mods introducing new content into the game.
Tweaks/fixes for mod inter-compatibility for my friends private server
Small changes concerning balance, gameplay, or graphics.
Automate blueprints to build a self-expanding factory. Fork of Recursive Blueprints with new features.
Mods introducing new content into the game.
Have you ever driven a tank and thought, "This tank feels like it is driving the wrong way." Well then the knaT is for you! Made by the experts at Jon The Cooling Fan studios, the knaT has reversed controls allowing for the exact type of movement that you desire out of a knaT.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds barreled fluid alternatives to recipes, encouraging barrel usage
Small changes concerning balance, gameplay, or graphics.
Automatically downgrades entities after placing a blueprint if the logistic network can't satisfy high tier entities. Because you wouldn't want to store your blueprints in lowest tier, would you?
Small changes concerning balance, gameplay, or graphics.
After you reach the solar system edge - take a space platform with you through the Wormhole space location, and arrive in a brand new, reseeded, clean solar system, leaving your old spaghetti behind.
Small changes concerning balance, gameplay, or graphics.
Scales pollution in the map view based on the amount of pollution in the most-polluted chunk.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.