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Adds a selection tool that reduces inventory sizes of storage buildings for UPS savings. Mod created by request!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Provides a tool to remove and instantly replace electricity infrastructure in an area, cosmetically cleaning up any inconsistent power cable due to out of order building while leaving circuit wiring alone
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A custom pipe with 4-way fluid connections that can interface with both similar custom pipes and standard underground/normal pipes.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds uranium artillery shells to send something a little extra to the biters.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod adds a large lamp which lights up a greater area then default small lamp.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Armors is upgradable now. Optional have all armors a little inventory size bonus ( can be changed).
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Changes the Spiderbot recipe to use the basic circuit boards which are avaible from start/n instead of the ones that require solder.
Small changes concerning balance, gameplay, or graphics.
Read a blueprint (or book) and generate a set of combinators containing the items to build it as signals.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a dispatcher (building) to automate railway logistics based on provide and request stations. Has intuitive interface. Was inspired by LTN but went a different way.
Mods introducing new content into the game.
Adds a bigger artillery with intercontinental range. -Highly customizable -Should be compatible with all mods -Manual and auto mode
Mods introducing new content into the game.
😫Experience😫 2014 👌euphoria👌 and rack 🔝up☝ an 🔥EPIC💯 🔪kill streak💀 in 🤔what❔ might actually 🐝be🐝 the 👎worst👿 ⚙Factorio⚙ mod to ever 👀see👀 the 💡light🔦 of 🌞day🔆. Adds a new 'special' type of bullet magazine, a sniper rifle, a kill streak counter, and the ability to call in tactical nuke strikes
Mods introducing new content into the game.
Mods introducing new content into the game.
Allows you to see the roboport connections and range of a Construction Pylon while holding it in your cursor.
Small changes concerning balance, gameplay, or graphics.
Adds a railway motor car as an equipment to ride the railway without placing a locomotive manually.
Mods introducing new content into the game.